forked from 77media/video-flow
306 lines
9.5 KiB
TypeScript
306 lines
9.5 KiB
TypeScript
import { StoryTemplateEntity } from "../domain/Entities";
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import { useUploadFile } from "../domain/service";
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import { debounce } from "lodash";
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import { TemplateStoryUseCase } from "../usecase/templateStoryUseCase";
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import { useState, useCallback, useMemo } from "react";
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import { generateTextToImage } from "@/api/movie_start";
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import { MovieProjectService, MovieProjectMode } from "./MovieProjectService";
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import { CreateMovieProjectV3Request } from "@/api/DTO/movie_start_dto";
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interface UseTemplateStoryService {
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/** 模板列表 */
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templateStoryList: StoryTemplateEntity[];
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/** 当前选中要使用的模板 */
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selectedTemplate: StoryTemplateEntity | null;
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/** 加载状态 */
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isLoading: boolean;
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/** 获取模板列表函数 */
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getTemplateStoryList: () => Promise<void>;
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/**
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* action 生成电影函数
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* @param {string} user_id - 用户ID
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* @param {"auto" | "manual"} mode - 生成模式
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* @param {"720p" | "1080p" | "4k"} resolution - 分辨率
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* @param {string} language - 语言
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* @returns {Promise<string>} - 生成的电影ID
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*/
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actionStory: (
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user_id: string,
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mode: "auto" | "manual",
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resolution: "720p" | "1080p" | "4k",
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language: string
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) => Promise<string | undefined>;
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/** 设置选中的模板 */
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setSelectedTemplate: (template: StoryTemplateEntity | null) => void;
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/** 清空数据 */
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clearData: () => void;
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/** 上传人物头像并分析 */
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AvatarAndAnalyzeFeatures: (imageUrl: string, roleName: string) => Promise<void>;
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/** 更新指定角色的图片 */
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updateRoleImage: (roleName: string, imageUrl: string) => void;
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/** 更新指定道具的图片 */
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updateItemImage: (itemName: string, imageUrl: string) => void;
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/** 带防抖的失焦处理函数 - 角色图片生成 */
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handleRoleFieldBlur: (roleName: string, fieldValue: string) => void;
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/** 带防抖的失焦处理函数 - 道具图片生成 */
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handleItemFieldBlur: (itemName: string, fieldValue: string) => void;
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}
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export const useTemplateStoryServiceHook = (): UseTemplateStoryService => {
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const [templateStoryList, setTemplateStoryList] = useState<
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StoryTemplateEntity[]
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>([]);
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const [selectedTemplate, setSelectedTemplate] =
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useState<StoryTemplateEntity | null>(null);
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const [isLoading, setIsLoading] = useState(false);
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// 使用上传文件Hook
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const { uploadFile } = useUploadFile();
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/** 模板故事用例实例 */
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const templateStoryUseCase = useMemo(() => new TemplateStoryUseCase(), []);
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/**
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* 获取模板列表函数
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*/
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const getTemplateStoryList = useCallback(async (): Promise<void> => {
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try {
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setIsLoading(true);
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const templates = await templateStoryUseCase.getTemplateStoryList();
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templates.forEach(template => {
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if (template.id === 'f944abad-f42b-4899-b54a-a6beb9d27805') {
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template.freeInputItem = {
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user_tips: "How is coffee made?",
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constraints: "",
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free_input_text: ""
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};
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// template.storyRole = [];
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}
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if (template.id === 'e7438cd8-a23d-4974-8cde-13b5671b410c') {
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// template.freeInputItem = {
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// user_tips: "Input an English word you wanna learn",
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// constraints: "",
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// free_input_text: ""
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// };
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template.storyItem = [{
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...template.storyItem[0],
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item_name: "Choose an English word you wanna learn"
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}];
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}
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});
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setTemplateStoryList(templates);
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setSelectedTemplate(templates[0]);
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console.log(selectedTemplate);
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} catch (err) {
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console.error("获取模板列表失败:", err);
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} finally {
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setIsLoading(false);
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}
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}, [templateStoryUseCase]);
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/**
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* 更新指定角色的图片
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* @param {string} roleName - 角色名称
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* @param {string} imageUrl - 新的图片URL
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*/
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const updateRoleImage = useCallback(
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(roleName: string, imageUrl: string): void => {
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if (!selectedTemplate) {
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console.warn("updateRoleImage: selectedTemplate 为空");
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return;
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}
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console.log(`更新角色 ${roleName} 的图片:`, imageUrl);
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const updatedTemplate = {
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...selectedTemplate,
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storyRole: selectedTemplate.storyRole.map((role) =>
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role.role_name === roleName
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? { ...role, photo_url: imageUrl }
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: role
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),
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};
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console.log("更新后的模板:", updatedTemplate);
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setSelectedTemplate(updatedTemplate);
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},
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[selectedTemplate]
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);
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/**
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* 更新指定道具的图片
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* @param {string} itemName - 道具名称
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* @param {string} imageUrl - 新的图片URL
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*/
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const updateItemImage = useCallback(
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(itemName: string, imageUrl: string): void => {
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if (!selectedTemplate) {
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console.warn("updateItemImage: selectedTemplate 为空");
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return;
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}
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console.log(`更新道具 ${itemName} 的图片:`, imageUrl);
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const updatedTemplate = {
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...selectedTemplate,
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storyItem: selectedTemplate.storyItem.map((item) =>
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item.item_name === itemName
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? { ...item, photo_url: imageUrl }
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: item
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),
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};
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console.log("更新后的模板:", updatedTemplate);
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setSelectedTemplate(updatedTemplate);
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},
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[selectedTemplate]
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);
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/**
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* 上传人物头像并分析特征,替换旧的角色数据
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* @param {string} imageUrl - 图片URL
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* @param {string} roleName - 角色名称
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*/
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const AvatarAndAnalyzeFeatures = useCallback(
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async (imageUrl: string, roleName: string): Promise<void> => {
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try {
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setIsLoading(true);
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// 直接更新指定角色的图片
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updateRoleImage(roleName, imageUrl);
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} catch (error) {
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console.error("人物头像上传和特征分析失败:", error);
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throw error;
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} finally {
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setIsLoading(false);
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}
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},
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[updateRoleImage]
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);
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/**
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* 带防抖的失焦处理函数 - 角色图片生成
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* @param {string} roleName - 角色名称
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* @param {string} fieldValue - 字段值
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*/
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const handleRoleFieldBlur = useCallback(
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debounce(async (roleName: string, fieldValue: string): Promise<void> => {
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try {
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// 设置 loading 状态
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setIsLoading(true);
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// 调用图片生成接口
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const result = await generateTextToImage({
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description: fieldValue
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});
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if (result.successful && result.data?.image_url) {
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// 更新对应角色的图片
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updateRoleImage(roleName, result.data.image_url);
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console.log(`角色 ${roleName} 图片生成成功:`, result.data.image_url);
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} else {
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console.error(`角色 ${roleName} 图片生成失败:`, result.message);
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}
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} catch (error) {
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console.error(`角色 ${roleName} 处理失败:`, error);
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} finally {
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// 清除 loading 状态
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setIsLoading(false);
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}
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}, 500),
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[updateRoleImage, setIsLoading]
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);
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/**
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* 带防抖的失焦处理函数 - 道具图片生成
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* @param {string} itemName - 道具名称
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* @param {string} fieldValue - 字段值
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*/
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const handleItemFieldBlur = useCallback(
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debounce(async (itemName: string, fieldValue: string): Promise<void> => {
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try {
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// 设置 loading 状态
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setIsLoading(true);
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// 调用图片生成接口
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const result = await generateTextToImage({
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description: fieldValue
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});
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if (result.successful && result.data?.image_url) {
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// 更新对应道具的图片
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updateItemImage(itemName, result.data.image_url);
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console.log(`道具 ${itemName} 图片生成成功:`, result.data.image_url);
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} else {
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console.error(`道具 ${itemName} 图片生成失败:`, result.message);
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}
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} catch (error) {
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console.error(`道具 ${itemName} 处理失败:`, error);
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} finally {
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// 清除 loading 状态
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setIsLoading(false);
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}
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}, 500),
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[updateItemImage, setIsLoading]
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);
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const actionStory = useCallback(
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async (
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user_id: string,
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mode: "auto" | "manual" = "auto",
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resolution: "720p" | "1080p" | "4k" = "720p",
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language: string = "English"
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) => {
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console.log('selectedTemplate', selectedTemplate)
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try {
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// 设置 loading 状态
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setIsLoading(true);
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const params: CreateMovieProjectV3Request = {
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script: selectedTemplate?.freeInputItem?.free_input_text || selectedTemplate?.generateText || "",
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category: selectedTemplate?.category || "",
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user_id,
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mode,
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resolution,
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storyRole: selectedTemplate?.storyRole || [],
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storyItem: selectedTemplate?.storyItem || [],
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language,
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template_id: selectedTemplate?.template_id || "",
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};
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console.log("params", params);
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const result = await MovieProjectService.createProject(
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MovieProjectMode.TEMPLATE,
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params
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);
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return result.project_id;
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} catch (error) {
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console.error("创建电影项目失败:", error);
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throw error;
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} finally {
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// 清除 loading 状态
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setIsLoading(false);
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}
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},
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[selectedTemplate]
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);
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return {
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templateStoryList,
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selectedTemplate,
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isLoading,
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getTemplateStoryList,
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actionStory,
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setSelectedTemplate,
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AvatarAndAnalyzeFeatures,
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updateRoleImage,
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updateItemImage,
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handleRoleFieldBlur,
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handleItemFieldBlur,
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clearData: () => {
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setTemplateStoryList([]);
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setSelectedTemplate(null);
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},
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};
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};
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