video-flow-b/components/ui/shot-tab-content.tsx
2025-08-18 21:42:26 +08:00

468 lines
18 KiB
TypeScript

'use client';
import React, { useRef, useEffect, useState } from 'react';
import { motion, AnimatePresence } from 'framer-motion';
import { RefreshCw, User, Loader2, X, Plus, Video, CircleX } from 'lucide-react';
import { cn } from '@/public/lib/utils';
import { PersonDetection, PersonDetectionScene } from './person-detection';
import { ShotsEditor } from './shot-editor/ShotsEditor';
import { CharacterLibrarySelector } from './character-library-selector';
import FloatingGlassPanel from './FloatingGlassPanel';
import { ReplaceCharacterPanel } from './replace-character-panel';
import HorizontalScroller from './HorizontalScroller';
import { useEditData } from '@/components/pages/work-flow/use-edit-data';
import { RoleEntity } from '@/app/service/domain/Entities';
interface ShotTabContentProps {
currentSketchIndex: number;
roles?: any[];
}
export const ShotTabContent = (props: ShotTabContentProps) => {
const { currentSketchIndex = 0, roles = [] } = props;
const {
loading,
shotData,
scriptRoles,
setSelectedSegment,
regenerateVideoSegment,
filterRole,
fetchUserRoleLibrary,
userRoleLibrary,
fetchRoleShots,
shotSelectionList,
applyRoleToSelectedShots,
calculateRecognitionBoxes,
setSelectedRole
} = useEditData('shot');
const [selectedIndex, setSelectedIndex] = useState(currentSketchIndex);
const [detections, setDetections] = useState<PersonDetection[]>([]);
const [scanState, setScanState] = useState<'idle' | 'scanning' | 'detected' | 'failed' | 'timeout'>('idle');
const [isScanFailed, setIsScanFailed] = useState(false);
const [isLoadingLibrary, setIsLoadingLibrary] = useState(false);
const [isReplaceLibraryOpen, setIsReplaceLibraryOpen] = useState(false);
const [isReplacePanelOpen, setIsReplacePanelOpen] = useState(false);
const [selectedCharacter, setSelectedCharacter] = useState<any>(null);
const [selectedLibaryRole, setSelectedLibaryRole] = useState<any>(null);
const [isLoadingShots, setIsLoadingShots] = useState(false);
const shotsEditorRef = useRef<any>(null);
const [isRegenerate, setIsRegenerate] = useState(false);
const [pendingRegeneration, setPendingRegeneration] = useState(false);
useEffect(() => {
console.log('shotTabContent-----scriptRoles', scriptRoles);
}, [scriptRoles]);
useEffect(() => {
if (pendingRegeneration) {
regenerateVideoSegment();
setPendingRegeneration(false);
}
}, [shotData[selectedIndex]?.lens]);
// 监听当前选中index变化
useEffect(() => {
console.log('shotTabContent-----shotData', shotData);
if (shotData.length > 0) {
// 清空检测状态 和 检测结果
setScanState('idle');
setDetections([]);
setSelectedSegment(shotData[selectedIndex]);
}
}, [selectedIndex, shotData]);
// 处理扫描开始
const handleScan = async () => {
if (scanState === 'detected') {
// 如果已经有检测结果,点击按钮退出检测状态
setScanState('idle');
setDetections([]); // 清除检测结果
return;
}
setScanState('scanning');
const containerElement = document.getElementById('person-detection-video') as HTMLVideoElement;
try {
const roleRecognitionResponse = await filterRole(containerElement);
console.log('roleRecognitionResponse', roleRecognitionResponse);
if (roleRecognitionResponse && roleRecognitionResponse.recognition_result.code === 200) {
const recognitionBoxes = calculateRecognitionBoxes(containerElement, roleRecognitionResponse.recognition_result.data);
console.log('recognitionBoxes', recognitionBoxes);
setDetections(recognitionBoxes.map((person: any) => ({
id: person.person_id,
name: person.person_id,
description: roleRecognitionResponse.characters_used.find((character: any) => character.character_name === person.person_id)?.character_description || '',
imageUrl: roleRecognitionResponse.characters_used.find((character: any) => character.character_name === person.person_id)?.avatar || '',
position: { top: person.top, left: person.left, width: person.width, height: person.height }
})));
} else {
setIsScanFailed(true);
}
setScanState('detected');
} catch (error) {
setIsScanFailed(true);
}
};
// 处理扫描超时
const handleScanTimeout = () => {
setIsScanFailed(true);
setScanState('timeout');
setDetections([]);
};
// 处理退出扫描
const handleScanExit = () => {
setScanState('idle');
setDetections([]);
};
// 处理检测到结果
const handleDetectionsChange = (newDetections: PersonDetection[]) => {
// console.log('handleDetectionsChange', newDetections);
// if (newDetections.length > 0 && scanState === 'scanning') {
// setScanState('detected');
// }
};
// 处理人物点击 打开角色库
const handlePersonClick = async (person: PersonDetection) => {
console.log('person', person);
const role: RoleEntity = {
id: person.id,
name: person.name,
generateText: person.description,
tags: [], // 由于 person 对象中没有标签信息,我们设置为空数组
imageUrl: person.imageUrl,
fromDraft: false, // 默认不是来自草稿箱
isChangeRole: true, // 默认没有发生角色形象的变更
};
console.log('role', role);
setSelectedRole(role);
setSelectedCharacter(person);
setIsLoadingLibrary(true);
setIsReplaceLibraryOpen(true);
await fetchUserRoleLibrary(role.generateText);
setIsLoadingLibrary(false);
};
// 从角色库中选择角色
const handleSelectCharacter = (index: number) => {
console.log('index', index);
setSelectedLibaryRole(userRoleLibrary[index]);
setIsReplaceLibraryOpen(false);
handleStartReplaceCharacter();
};
const handleStartReplaceCharacter = async () => {
setIsLoadingShots(true);
setIsReplacePanelOpen(true);
// 获取当前角色对应的视频片段
await fetchRoleShots(selectedCharacter?.name || '');
// 打开替换角色面板
setIsLoadingShots(false);
};
// 确认替换角色
const handleConfirmReplace = () => {
applyRoleToSelectedShots(selectedLibaryRole);
setIsReplacePanelOpen(false);
};
// 点击按钮重新生成
const handleRegenerate = async () => {
console.log('regenerate');
setIsRegenerate(true);
const shotInfo = shotsEditorRef.current.getShotInfo();
console.log('shotInfo', shotInfo);
setSelectedSegment({
...shotData[selectedIndex],
lens: shotInfo
});
setPendingRegeneration(true);
};
// 新增分镜
const handleAddShot = () => {
console.log('add shot');
shotsEditorRef.current.addShot();
};
// 切换选择分镜
const handleSelectShot = (index: number) => {
// 切换前 判断数据是否发生变化
setSelectedIndex(index);
};
// 如果loading 显示loading状态
if (loading) {
return (
<div className="flex flex-col items-center justify-center min-h-[400px] text-white/50">
<div className="w-12 h-12 mb-4 animate-spin rounded-full border-b-2 border-blue-600" />
<p>Loading...</p>
</div>
);
}
// 如果没有数据,显示空状态
if (shotData.length === 0) {
return (
<div className="flex flex-col items-center justify-center min-h-[400px] text-white/50">
<Video className="w-16 h-16 mb-4" />
<p>No video data</p>
</div>
);
}
return (
<div className="flex flex-col gap-2">
{/* 上部分 */}
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
>
{/* 分镜缩略图行 */}
<div className="relative">
<HorizontalScroller
itemWidth={128}
gap={0}
selectedIndex={selectedIndex}
onItemClick={(i: number) => handleSelectShot(i)}
>
{shotData.map((shot, index) => (
<motion.div
key={shot.id || index}
className={cn(
'relative flex-shrink-0 w-32 aspect-video rounded-lg overflow-hidden cursor-pointer group',
selectedIndex === index ? 'ring-2 ring-blue-500' : 'hover:ring-2 hover:ring-blue-500/50'
)}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
{shot.status === 0 && (
<div className="w-full h-full flex items-center justify-center">
<Loader2 className="w-4 h-4 animate-spin text-blue-500" />
</div>
)}
{shot.status === 1 && shot.videoUrl[0] ? (
<video
src={shot.videoUrl[0].video_url}
className="w-full h-full object-cover"
muted
loop
playsInline
onMouseEnter={(e) => e.currentTarget.play()}
onMouseLeave={(e) => e.currentTarget.pause()}
/>
) : (
<div className="w-full h-full flex items-center justify-center bg-red-500/10">
<CircleX className="w-4 h-4 text-red-500" />
</div>
)}
{/* 任务失败 */}
{shot.status === 2 && (
<div className="w-full h-full flex items-center justify-center bg-red-500/10">
<CircleX className="w-4 h-4 text-red-500" />
</div>
)}
<div className="absolute bottom-0 left-0 right-0 p-1 bg-gradient-to-t from-black/60 to-transparent">
<span className="text-xs text-white/90">{index + 1}</span>
</div>
{/* 鼠标悬浮/移出 显示/隐藏 删除图标 */}
{/* <div className="absolute top-1 right-1 opacity-0 group-hover:opacity-100 transition-opacity duration-300">
<button
onClick={() => console.log('Delete sketch')}
className="text-red-500"
>
<Trash2 className="w-4 h-4" />
</button>
</div> */}
</motion.div>
))}
</HorizontalScroller>
</div>
{/* 视频描述行 - 单行滚动 */}
<div className="relative group">
<HorizontalScroller
itemWidth={'auto'}
gap={0}
selectedIndex={selectedIndex}
onItemClick={(i: number) => handleSelectShot(i)}
>
{shotData.map((shot, index) => {
const isActive = selectedIndex === index;
return (
<motion.div
key={shot.id || index}
className={cn(
'flex-shrink-0 cursor-pointer transition-all duration-300',
isActive ? 'text-white' : 'text-white/50 hover:text-white/80'
)}
initial={false}
animate={{
scale: isActive ? 1.02 : 1,
}}
>
<div className="flex items-center gap-2">
<span className="text-sm whitespace-nowrap flex items-center gap-1">
<span>Segment {index + 1}</span>
{shot.status === 0 && (
<Loader2 className="w-4 h-4 animate-spin text-blue-500" />
)}
{shot.status === 2 && (
<CircleX className="w-4 h-4 text-red-500" />
)}
</span>
{index < shotData.length - 1 && (
<span className="text-white/20">|</span>
)}
</div>
</motion.div>
);
})}
</HorizontalScroller>
{/* 渐变遮罩 */}
<div className="absolute left-0 top-0 bottom-0 w-8 bg-gradient-to-r from-[#1a1b1e] to-transparent pointer-events-none opacity-0 group-hover:opacity-100 transition-opacity" />
<div className="absolute right-0 top-0 bottom-0 w-8 bg-gradient-to-l from-[#1a1b1e] to-transparent pointer-events-none opacity-0 group-hover:opacity-100 transition-opacity" />
</div>
</motion.div>
{/* 下部分 */}
{shotData[selectedIndex] && (
<motion.div
className="grid grid-cols-2 gap-4 w-full"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.2 }}
>
{/* 视频预览和操作 */}
<div className="space-y-4 col-span-1">
{/* 选中的视频预览 */}
<>
{(shotData[selectedIndex]?.status === 0) && (
<div className="w-full h-full flex items-center gap-1 justify-center rounded-lg bg-black/30">
<Loader2 className="w-4 h-4 animate-spin text-blue-500" />
<span className="text-white/50">Loading...</span>
</div>
)}
<AnimatePresence mode="wait">
{shotData[selectedIndex]?.status === 1 && shotData[selectedIndex]?.videoUrl.length && (
<motion.div
className="aspect-video rounded-lg overflow-hidden relative group"
key={`video-preview-${selectedIndex}`}
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
>
<PersonDetectionScene
videoSrc={shotData[selectedIndex]?.videoUrl[0].video_url}
detections={detections}
scanState={scanState}
triggerScan={scanState === 'scanning'}
triggerSuccess={scanState === 'detected'}
onScanTimeout={handleScanTimeout}
onScanExit={handleScanExit}
onDetectionsChange={handleDetectionsChange}
onPersonClick={handlePersonClick}
/>
<motion.div className='absolute top-4 right-4 flex gap-2'>
{/* 人物替换按钮 */}
<motion.button
onClick={() => handleScan()}
className={`p-2 backdrop-blur-sm transition-colors z-10 rounded-full
${scanState === 'detected'
? 'bg-cyan-500/50 hover:bg-cyan-500/70 text-white'
: 'bg-black/50 hover:bg-black/70 text-white'
}`}
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
{scanState === 'scanning' ? (
<Loader2 className="w-4 h-4 animate-spin" />
) : scanState === 'detected' ? (
<X className="w-4 h-4" />
) : (
<User className="w-4 h-4" />
)}
</motion.button>
</motion.div>
</motion.div>
)}
</AnimatePresence>
{(shotData[selectedIndex]?.status === 2 || !shotData[selectedIndex]?.videoUrl.length) && (
<div className="w-full h-full flex gap-1 items-center justify-center rounded-lg bg-red-500/10">
<CircleX className="w-4 h-4 text-red-500" />
<span className="text-white/50">Failed, click to regenerate</span>
</div>
)}
</>
</div>
{/* 基础配置 */}
<div className='space-y-4 col-span-1' key={selectedIndex}>
<ShotsEditor
ref={shotsEditorRef}
roles={scriptRoles}
shotInfo={shotData[selectedIndex].lens}
style={{height: 'calc(100% - 4rem)'}}
/>
{/* 重新生成按钮、新增分镜按钮 */}
<div className="grid grid-cols-1 gap-2">
{/* <motion.button
onClick={() => handleAddShot()}
className="flex items-center justify-center gap-2 px-4 py-3 bg-pink-500/10 hover:bg-pink-500/20
text-pink-500 rounded-lg transition-colors"
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
<Plus className="w-4 h-4" />
<span>Add Shot</span>
</motion.button> */}
<motion.button
onClick={() => handleRegenerate()}
className="flex items-center justify-center gap-2 px-4 py-3 bg-blue-500/10 hover:bg-blue-500/20
text-blue-500 rounded-lg transition-colors disabled:opacity-50 disabled:cursor-not-allowed"
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
disabled={isRegenerate}
>
<RefreshCw className="w-4 h-4" />
<span>{isRegenerate ? 'Regenerating...' : 'Regenerate'}</span>
</motion.button>
</div>
</div>
</motion.div>
)}
<FloatingGlassPanel
open={isReplacePanelOpen}
width='66vw'
onClose={() => setIsReplacePanelOpen(false)}
>
<ReplaceCharacterPanel
isLoading={isLoadingShots}
shots={shotSelectionList}
role={selectedLibaryRole}
showAddToLibrary={false}
onClose={() => setIsReplacePanelOpen(false)}
onConfirm={handleConfirmReplace}
/>
</FloatingGlassPanel>
<CharacterLibrarySelector
isLoading={isLoadingLibrary}
userRoleLibrary={userRoleLibrary}
isReplaceLibraryOpen={isReplaceLibraryOpen}
setIsReplaceLibraryOpen={setIsReplaceLibraryOpen}
onSelect={handleSelectCharacter}
/>
</div>
);
}