forked from 77media/video-flow
260 lines
8.4 KiB
TypeScript
260 lines
8.4 KiB
TypeScript
import { useState, useCallback, useMemo } from 'react';
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import { RoleEntity, VideoSegmentEntity } from '../domain/Entities';
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import { RoleEditUseCase } from '../usecase/RoleEditUseCase';
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import { getCharacterShots, applyRoleToShots, CharacterReplacement } from '@/api/video_flow';
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import { SaveEditUseCase } from '../usecase/SaveEditUseCase';
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/**
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* 扩展的视频片段实体,包含选择状态
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*/
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interface ExtendedVideoSegmentEntity extends VideoSegmentEntity {
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/** 是否已选中 */
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selected?: boolean;
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/** 是否已应用 */
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applied?: boolean;
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}
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/**
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* 角色视频片段服务Hook返回值接口
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*/
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interface UseRoleShotService {
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// 响应式数据
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/** 分镜选择列表 */
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shotSelectionList: ExtendedVideoSegmentEntity[];
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/** 是否全选分镜 */
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isAllVideoSegmentSelected: boolean;
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/** 已选中的分镜数量 */
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selectedVideoSegmentCount: number;
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/** 当前选中的角色ID */
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selectedRoleId: string | null;
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/** 是否正在替换中 */
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isReplacing: boolean;
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// 操作方法
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/** 获取角色出现的分镜列表 */
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fetchRoleShots: (roleId: string) => Promise<void>;
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/** 切换全选与全不选 */
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toggleSelectAllShots: () => void;
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/** 选择/取消选择单个分镜 */
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toggleShotSelection: (shotId: string) => void;
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/** 应用角色到选中的分镜 */
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applyRoleToSelectedShots: (newRole: RoleEntity) => Promise<void>;
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/** 清空选择列表 */
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clearShotSelection: () => void;
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/** 设置选中的角色 */
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setSelectedRole: (role: RoleEntity) => void;
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/** 设置草稿箱角色列表 */
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setDraftRoleList: (roleList: RoleEntity[]) => void;
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}
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/**
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* 角色视频片段服务Hook
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* 提供角色与视频片段交互的所有响应式功能和业务逻辑
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*/
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export const useRoleShotServiceHook = (projectId: string,selectRole?:RoleEntity,roleList?:RoleEntity[]): UseRoleShotService => {
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// 响应式状态
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const [shotSelectionList, setShotSelectionList] = useState<ExtendedVideoSegmentEntity[]>([]);
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const [selectedRoleId, setSelectedRoleId] = useState<string | null>(null);
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const [selectedRole, setSelectedRole] = useState<RoleEntity | null>(selectRole || null);
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const [isReplacing, setIsReplacing] = useState<boolean>(false); // 全局替换状态
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const [draftRoleList, setDraftRoleList] = useState<RoleEntity[]>(roleList || []);
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// 计算属性
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/**
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* 是否全选分镜
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* @description 判断是否所有分镜都被选中
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*/
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const isAllVideoSegmentSelected = useMemo(() => {
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return shotSelectionList.length > 0 && shotSelectionList.every(shot => shot.selected);
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}, [shotSelectionList]);
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/**
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* 已选中的分镜数量
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* @description 获取当前选中的分镜数量
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*/
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const selectedVideoSegmentCount = useMemo(() => {
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return shotSelectionList.filter(shot => shot.selected).length;
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}, [shotSelectionList]);
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/**
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* 获取角色出现的分镜列表
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* @description 获取当前角色应用到的分镜列表,包括已应用状态
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* @param roleName 角色名称
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* @throws {Error} 当API调用失败时抛出错误
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* @returns {Promise<void>} 获取完成后的Promise
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*/
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const fetchRoleShots = useCallback(async (roleName: string) => {
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try {
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// 调用新的真实接口获取角色在项目中的场景列表
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const response = await getCharacterShots({
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project_id: projectId,
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character_name: roleName
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});
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if (response.successful) {
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const { scenes, total_count } = response.data;
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// 将scenes数据转换为ExtendedVideoSegmentEntity[]数据结构
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const extendedShots: ExtendedVideoSegmentEntity[] = scenes.map(scene => ({
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id: scene.video_id,
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name: `视频片段_${scene.video_id}`,
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sketchUrl: "",
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videoUrl: scene.video_urls,// 保持为string[]类型
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status: scene.video_status !== null? scene.video_status : scene.video_urls.length>0?1:0, // 默认为已完成状态
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lens: [],
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selected: false,
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applied: true // 由于是通过角色查询到的,所以都是已应用的
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}));
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setShotSelectionList(extendedShots);
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setSelectedRoleId(roleName);
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} else {
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throw new Error(`获取角色场景列表失败: ${response.message}`);
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}
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} catch (error) {
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console.error('获取角色场景列表失败:', error);
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throw error;
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}
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}, [projectId]);
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/**
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* 切换全选与全不选
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* @description 如果当前是全选状态则全不选,否则全选
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*/
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const toggleSelectAllShots = useCallback(() => {
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setShotSelectionList(prev => {
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const isAllSelected = prev.length > 0 && prev.every(shot => shot.selected);
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return prev.map(shot => ({ ...shot, selected: !isAllSelected }));
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});
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}, []);
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/**
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* 选择/取消选择单个分镜
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* @description 切换指定分镜的选择状态
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* @param shotId 分镜ID
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*/
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const toggleShotSelection = useCallback((shotId: string) => {
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setShotSelectionList(prev =>
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prev.map(shot =>
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shot.id === shotId
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? { ...shot, selected: !shot.selected }
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: shot
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)
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);
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}, []);
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/**
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* 应用角色到选中的分镜
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* @description 将当前角色应用到选中的分镜,并更新应用状态
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* @throws {Error} 当未选择分镜或UseCase未初始化时抛出错误
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* @returns {Promise<void>} 应用完成后的Promise
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*/
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const applyRoleToSelectedShots = useCallback(async (newRole: RoleEntity) => {
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try {
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// 检查是否有选中的角色
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if (!selectedRole||!selectedRole.generateText ) {
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throw new Error('请先选择要应用的角色');
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}
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// 检查是否正在替换中
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if (isReplacing) {
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throw new Error('正在替换中,请等待完成后再试');
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}
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// 设置全局替换状态为true
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setIsReplacing(true);
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// 构建角色替换参数
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const characterReplacements: CharacterReplacement[] = [
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{
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original_name: selectedRole.name,
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original_description: selectedRole.generateText,
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new_name: newRole.name,
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new_description: newRole.generateText
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}
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];
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const newDraftRoleList = draftRoleList.filter(role =>{
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if(role.name===selectedRole.name){
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role.fromDraft = true
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}
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return role.fromDraft
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});
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console.log('newDraftRoleList', newDraftRoleList)
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console.log('应用角色到分镜', shotSelectionList)
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// 循环调用接口,为每个选中的分镜单独调用
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const res = await Promise.all( shotSelectionList.map(async (shot) => {
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// 调用应用角色到分镜接口(不等待完成)
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return applyRoleToShots({
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project_id: projectId,
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shot_id: shot.id, // 单个分镜ID
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character_replacements: characterReplacements,
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wait_for_completion: false, // 不等待完成,异步处理
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character_draft: newDraftRoleList ? JSON.stringify(newDraftRoleList) : ""
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})
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}))
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console.log('应用角色到分镜', res);
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SaveEditUseCase.setVideoTasks([
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...SaveEditUseCase.videoTasks,
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...res.map(item=>{
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return {
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task_id: item.data.task_id,
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video_ids: [item.data.shot_id]
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}
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})
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])
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console.log([
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...SaveEditUseCase.videoTasks,
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...res.map(item=>{
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return {
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task_id: item.data.task_id,
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video_ids: [item.data.shot_id]
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}
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})
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]);
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// 延迟重置替换状态,给用户一些反馈时间
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setTimeout(() => {
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setIsReplacing(false);
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}, 2000);
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} catch (error) {
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console.error('应用角色到分镜失败:', error);
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// 出错时也要重置替换状态
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setIsReplacing(false);
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throw error;
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}
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}, [selectedRole, isReplacing, draftRoleList, shotSelectionList, projectId]);
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/**
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* 清空选择列表
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* @description 清空所有分镜的选择状态
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*/
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const clearShotSelection = useCallback(() => {
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setShotSelectionList(prev =>
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prev.map(shot => ({ ...shot, selected: false }))
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);
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}, []);
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return {
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// 响应式数据
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shotSelectionList,
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isAllVideoSegmentSelected,
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selectedVideoSegmentCount,
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selectedRoleId,
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isReplacing,
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// 操作方法
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fetchRoleShots,
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toggleSelectAllShots,
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toggleShotSelection,
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applyRoleToSelectedShots,
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clearShotSelection,
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setSelectedRole,
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setDraftRoleList
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};
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};
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