更新工作流数据管理逻辑,新增任务数据结构以跟踪草图、角色、镜头草图和视频的状态和数量。同时,优化ScriptRenderer组件的状态管理,确保在不同来源下正确处理工作流暂停状态。修改编辑模态中的按钮文本为“应用”。

This commit is contained in:
北枳 2025-08-12 23:07:33 +08:00
parent f147b72db6
commit d588bb18e2
3 changed files with 55 additions and 33 deletions

View File

@ -82,6 +82,15 @@ export function useWorkflowData() {
const [isPauseWorkFlow, setIsPauseWorkFlow] = useState(false);
const [mode, setMode] = useState<'automatic' | 'manual'>('automatic');
const taskData: any = {
sketch: { data: [], total_count: -1 },
character: { data: [], total_count: -1 },
shot_sketch: { data: [], total_count: -1 },
video: { data: [], total_count: -1 },
status: '0'
};
let loadingText: any = LOADING_TEXT_MAP.initializing;
const dispatch = useAppDispatch();
const { sketchCount, videoCount } = useAppSelector((state) => state.workflow);
@ -193,8 +202,8 @@ export function useWorkflowData() {
throw new Error(response.message);
}
let loadingText: any = LOADING_TEXT_MAP.initializing;
let finalStep = '0', sketchCount = 0, isChange = false;
let sketchCount = 0;
const all_task_data = response.data;
// all_task_data 下标0 和 下标1 换位置
const temp = all_task_data[0];
@ -205,8 +214,9 @@ export function useWorkflowData() {
for (const task of all_task_data) {
// 如果有已完成的数据,同步到状态
if (task.task_name === 'generate_sketch' && task.task_result) {
finalStep = '1';
console.log('000000000', taskData);
if (task.task_name === 'generate_sketch' && (task.task_status !== 'COMPLETED' || taskData.sketch.total_count !== taskData.sketch.data.length)) {
taskData.status = '1';
const realSketchResultData = task.task_result.data.filter((item: any) => item.image_path);
if (realSketchResultData.length >= 0) {
// 正在生成草图中 替换 sketch 数据
@ -217,6 +227,7 @@ export function useWorkflowData() {
script: sketch.sketch_name
});
}
taskData.sketch.data = sketchList;
setTaskSketch(sketchList);
setTaskScenes(sketchList);
updateSketchCount(sketchList.length);
@ -225,15 +236,16 @@ export function useWorkflowData() {
}
if (task.task_status === 'COMPLETED') {
// 草图生成完成
taskData.sketch.total_count = taskData.sketch.data.length;
setIsGeneratingSketch(false);
sketchCount = task.task_result.total_count;
console.log('----------草图生成完成', sketchCount);
loadingText = LOADING_TEXT_MAP.sketchComplete;
finalStep = '2';
taskData.status = '2';
}
setTotalSketchCount(task.task_result.total_count);
}
if (task.task_name === 'generate_character' && task.task_result) {
if (task.task_name === 'generate_character' && (task.task_status !== 'COMPLETED' || taskData.character.total_count !== taskData.character.data.length)) {
if (task.task_result.data.length >= 0 && roles.length !== task.task_result.data.length) {
// 正在生成角色中 替换角色数据
const characterList = [];
@ -246,21 +258,23 @@ export function useWorkflowData() {
roleDescription: character.character_description
});
}
taskData.character.data = characterList;
setRoles(characterList);
loadingText = LOADING_TEXT_MAP.newCharacter(characterList.length, task.task_result.total_count);
}
if (task.task_status === 'COMPLETED') {
console.log('----------角色生成完成,有几个分镜', sketchCount);
// 角色生成完成
finalStep = '3';
taskData.character.total_count = taskData.character.data.length;
taskData.status = '3';
loadingText = LOADING_TEXT_MAP.getShotSketchStatus;
}
}
if (task.task_name === 'generate_shot_sketch' && task.task_result) {
if (task.task_name === 'generate_shot_sketch' && (task.task_status !== 'COMPLETED' || taskData.shot_sketch.total_count !== taskData.shot_sketch.data.length)) {
const realShotResultData = task.task_result.data.filter((item: any) => item.url);
if (realShotResultData.length >= 0) {
finalStep = '1';
taskData.status = '1';
console.log('----------正在生成草图中 替换 sketch 数据', taskShotSketch.length, realShotResultData.length);
// 正在生成草图中 替换 sketch 数据
const sketchList = [];
@ -270,6 +284,7 @@ export function useWorkflowData() {
script: sketch.description
});
}
taskData.shot_sketch.data = sketchList;
setTaskSketch(sketchList);
setTaskShotSketch(sketchList);
updateSketchCount(sketchList.length);
@ -278,16 +293,17 @@ export function useWorkflowData() {
}
if (task.task_status === 'COMPLETED') {
// 草图生成完成
taskData.shot_sketch.total_count = taskData.shot_sketch.data.length;
setIsGeneratingSketch(false);
setIsGeneratingVideo(true);
sketchCount = task.task_result.total_count;
console.log('----------草图生成完成', sketchCount);
loadingText = LOADING_TEXT_MAP.getVideoStatus;
finalStep = '3';
taskData.status = '3';
}
setTotalSketchCount(task.task_result.total_count);
}
if (task.task_name === 'generate_videos' && task.task_result) {
if (task.task_name === 'generate_videos' && (task.task_status !== 'COMPLETED' || taskData.video.total_count !== taskData.video.data.length)) {
const realTaskResultData = task.task_result.data.filter((item: any) => item.urls && item.urls.length > 0);
if (realTaskResultData.length >= 0) {
console.log('----------正在生成视频中', realTaskResultData.length);
@ -302,6 +318,7 @@ export function useWorkflowData() {
video_id: video.video_id,
});
}
taskData.video.data = videoList;
setTaskVideos(videoList);
updateVideoCount(videoList.length);
setIsGeneratingVideo(true);
@ -310,11 +327,12 @@ export function useWorkflowData() {
if (task.task_status === 'COMPLETED') {
console.log('----------视频生成完成');
// 视频生成完成
taskData.video.total_count = taskData.video.data.length;
setIsGeneratingVideo(false);
finalStep = '4';
taskData.status = '4';
// 暂时没有音频生成 直接跳过
finalStep = '5';
taskData.status = '5';
loadingText = LOADING_TEXT_MAP.postProduction('generating rough cut video...');
}
}
@ -324,7 +342,7 @@ export function useWorkflowData() {
setFinal({
url: task.task_result.video,
})
finalStep = '5.5';
taskData.status = '5.5';
loadingText = LOADING_TEXT_MAP.postProduction('generating fine-grained video clips...');
}
}
@ -334,7 +352,7 @@ export function useWorkflowData() {
setFinal({
url: task.task_result.video,
})
finalStep = '6';
taskData.status = '6';
loadingText = LOADING_TEXT_MAP.complete;
// 停止轮询
@ -343,14 +361,14 @@ export function useWorkflowData() {
}
}
console.log('----------finalStep', finalStep);
console.log('----------finalStep', taskData.status);
// 设置步骤
setCurrentStep(finalStep);
setCurrentStep(taskData.status);
setTaskObject(prev => {
if (!prev) return null;
return {
...prev,
taskStatus: finalStep
taskStatus: taskData.status
};
});
setCurrentLoadingText(loadingText);

View File

@ -114,12 +114,14 @@ export const ScriptRenderer: React.FC<ScriptRendererProps> = ({ data, setIsPause
if (contentEditableRef.current) {
const text = contentEditableRef.current.innerText;
console.log('contentEditableRef---text', text);
setAnyAttribute(block.id, text,(old: string)=>{
if(old!==text){
mode.includes('auto') && applyScript();
setIsPauseWorkFlow(false);
}
});
if (from !== 'tab') {
setAnyAttribute(block.id, text,(old: string)=>{
if(old!==text){
mode.includes('auto') && applyScript();
setIsPauseWorkFlow(false);
}
});
}
}
};
@ -133,18 +135,20 @@ export const ScriptRenderer: React.FC<ScriptRendererProps> = ({ data, setIsPause
});
return;
}
setIsPauseWorkFlow(true);
setAddThemeTag(value);
setAnyAttribute('categories', value.join(','),(old: string)=>{
if(old!==value.join(',')){
mode.includes('auto') && applyScript();
setIsPauseWorkFlow(false);
}
});
if (from !== 'tab') {
setIsPauseWorkFlow(true);
setAnyAttribute('categories', value.join(','),(old: string)=>{
if(old!==value.join(',')){
mode.includes('auto') && applyScript();
setIsPauseWorkFlow(false);
}
});
}
};
const handleEditBlock = (block: ScriptBlock) => {
setIsPauseWorkFlow(true);
from !== 'tab' && setIsPauseWorkFlow(true);
setIsInit(false);
setEditBlockId(block.id);
setActiveBlockId(block.id);

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@ -288,7 +288,7 @@ export function EditModal({
whileTap={{ scale: 0.98 }}
onClick={() => {handleSave()}}
>
Save
Apply
</motion.button>
</div>
</div>