forked from 77media/video-flow
新增分镜服务Hook,支持分镜列表、详情获取、内容更新、角色和场景信息获取等功能;更新API接口以支持新功能,优化状态管理和数据处理逻辑。
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@ -2,7 +2,7 @@ import { post } from './request';
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import { ProjectTypeEnum } from '@/app/model/enums';
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import { ApiResponse } from '@/api/common';
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import { BASE_URL } from './constants'
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import { AITextEntity, RoleEntity, SceneEntity, ShotEntity, TagEntity } from '@/app/service/domain/Entities';
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import { AITextEntity, RoleEntity, SceneEntity, ShotEntity, TagEntity, ScriptSliceEntity } from '@/app/service/domain/Entities';
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// API 响应类型
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interface BaseApiResponse<T> {
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@ -247,6 +247,75 @@ export const applyRoleToShots = async (request: {
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return post<ApiResponse<any>>('/movie/apply_role_to_shots', request);
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};
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/**
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* 获取角色应用到的分镜列表
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* @param request - 获取角色分镜列表请求参数
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* @returns Promise<ApiResponse<分镜列表>>
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*/
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export const getRoleShots = async (request: {
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/** 角色ID */
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roleId: string;
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}): Promise<ApiResponse<{
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/** 分镜列表 */
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shots: ShotEntity[];
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/** 已应用的分镜ID列表 */
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appliedShotIds: string[];
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}>> => {
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return post<ApiResponse<any>>('/movie/get_role_shots', request);
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};
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/**
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* 获取角色列表
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* @param request - 获取角色列表请求参数
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* @returns Promise<ApiResponse<角色实体列表>>
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*/
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export const getRoleList = async (request: {
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/** 项目ID */
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projectId: string;
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}): Promise<ApiResponse<RoleEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_role_list', request);
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};
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/**
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* 获取角色数据
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* @param request - 获取角色数据请求参数
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* @returns Promise<ApiResponse<{ AI文本数据, 标签列表 }>>
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*/
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export const getRoleData = async (request: {
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/** 角色ID */
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roleId: string;
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}): Promise<ApiResponse<{
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/** AI文本数据 */
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text: AITextEntity;
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/** 标签列表 */
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tags: TagEntity[];
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}>> => {
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return post<ApiResponse<any>>('/movie/get_role_data', request);
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};
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/**
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* 获取用户角色库
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* @returns Promise<ApiResponse<角色实体列表>>
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*/
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export const getUserRoleLibrary = async (): Promise<ApiResponse<RoleEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_user_role_library', {});
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};
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/**
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* 替换角色
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* @param request - 替换角色请求参数
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* @returns Promise<ApiResponse<替换结果>>
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*/
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export const replaceRole = async (request: {
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/** 当前角色ID */
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currentRoleId: string;
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/** 替换的角色ID */
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replaceRoleId: string;
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}): Promise<ApiResponse<any>> => {
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return post<ApiResponse<any>>('/movie/replace_role', request);
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};
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/**
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* 修改标签
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* @param request - 修改标签请求参数
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@ -305,52 +374,6 @@ export const applySceneToShots = async (request: {
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return post<ApiResponse<any>>('/movie/apply_scene_to_shots', request);
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};
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/**
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* 获取角色应用到的分镜列表
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* @param request - 获取角色分镜列表请求参数
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* @returns Promise<ApiResponse<分镜列表>>
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*/
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export const getRoleShots = async (request: {
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/** 角色ID */
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roleId: string;
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}): Promise<ApiResponse<{
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/** 分镜列表 */
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shots: ShotEntity[];
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/** 已应用的分镜ID列表 */
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appliedShotIds: string[];
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}>> => {
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return post<ApiResponse<any>>('/movie/get_role_shots', request);
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};
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/**
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* 获取角色列表
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* @param request - 获取角色列表请求参数
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* @returns Promise<ApiResponse<角色实体列表>>
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*/
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export const getRoleList = async (request: {
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/** 项目ID */
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projectId: string;
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}): Promise<ApiResponse<RoleEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_role_list', request);
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};
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/**
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* 获取角色数据
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* @param request - 获取角色数据请求参数
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* @returns Promise<ApiResponse<{ AI文本数据, 标签列表 }>>
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*/
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export const getRoleData = async (request: {
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/** 角色ID */
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roleId: string;
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}): Promise<ApiResponse<{
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/** AI文本数据 */
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text: AITextEntity;
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/** 标签列表 */
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tags: TagEntity[];
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}>> => {
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return post<ApiResponse<any>>('/movie/get_role_data', request);
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};
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/**
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* 获取场景数据
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* @param request - 获取场景数据请求参数
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@ -398,24 +421,171 @@ export const getSceneShots = async (request: {
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};
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/**
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* 获取用户角色库
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* 获取分镜关联的角色信息列表
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* @param request - 获取分镜角色信息请求参数
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* @returns Promise<ApiResponse<角色实体列表>>
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*/
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export const getUserRoleLibrary = async (): Promise<ApiResponse<RoleEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_user_role_library', {});
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export const getShotRoles = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<RoleEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_shot_roles', request);
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};
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/**
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* 替换角色
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* @param request - 替换角色请求参数
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* @returns Promise<ApiResponse<替换结果>>
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* 获取分镜关联的场景信息列表
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* @param request - 获取分镜场景信息请求参数
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* @returns Promise<ApiResponse<场景实体列表>>
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*/
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export const replaceRole = async (request: {
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/** 当前角色ID */
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currentRoleId: string;
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/** 替换的角色ID */
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replaceRoleId: string;
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}): Promise<ApiResponse<any>> => {
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return post<ApiResponse<any>>('/movie/replace_role', request);
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export const getShotScenes = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<SceneEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_shot_scenes', request);
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};
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/**
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* 获取分镜详细数据
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* @param request - 获取分镜数据请求参数
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* @returns Promise<ApiResponse<{ AI文本数据, 标签列表 }>>
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*/
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export const getShotData = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<{
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/** AI文本数据 */
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text: AITextEntity;
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/** 标签列表 */
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tags: TagEntity[];
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}>> => {
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return post<ApiResponse<any>>('/movie/get_shot_data', request);
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};
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/**
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* 重新生成分镜
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* @param request - 重新生成分镜请求参数
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* @returns Promise<ApiResponse<重新生成的分镜>>
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*/
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export const regenerateShot = async (request: {
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/** 分镜ID */
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shotId: string;
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/** 镜头描述 */
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shotPrompt: string;
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/** 对话内容 */
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dialogueContent: string;
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/** 角色ID替换参数,格式为{oldId:string,newId:string}[] */
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roleReplaceParams: { oldId: string; newId: string }[];
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/** 场景ID替换参数,格式为{oldId:string,newId:string}[] */
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sceneReplaceParams: { oldId: string; newId: string }[];
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}): Promise<ApiResponse<ShotEntity>> => {
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return post<ApiResponse<any>>('/movie/regenerate_shot', request);
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};
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/**
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* 修改分镜对话内容
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* @param request - 修改分镜对话内容请求参数
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* @returns Promise<ApiResponse<修改后的分镜>>
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*/
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export const updateShotContent = async (request: {
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/** 分镜ID */
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shotId: string;
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/** 新的对话内容,ContentItem数量和ID顺序不能变,只能修改content字段 */
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content: Array<{
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/** 角色ID */
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roleId: string;
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/** 对话内容 */
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content: string;
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}>;
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}): Promise<ApiResponse<ShotEntity>> => {
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return post<ApiResponse<any>>('/movie/update_shot_content', request);
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};
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/**
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* 获取分镜列表
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* @param request - 获取分镜列表请求参数
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* @returns Promise<ApiResponse<分镜实体列表>>
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*/
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export const getShotList = async (request: {
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/** 项目ID */
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projectId: string;
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}): Promise<ApiResponse<ShotEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_shot_list', request);
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};
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/**
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* 获取分镜详情
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* @param request - 获取分镜详情请求参数
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* @returns Promise<ApiResponse<分镜实体>>
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*/
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export const getShotDetail = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<ShotEntity>> => {
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return post<ApiResponse<any>>('/movie/get_shot_detail', request);
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};
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/**
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* 获取分镜草图数据
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* @param request - 获取分镜草图数据请求参数
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* @returns Promise<ApiResponse<草图数据URL>>
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*/
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export const getShotSketchData = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<string>> => {
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return post<ApiResponse<string>>('/movie/get_shot_sketch_data', request);
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};
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/**
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* 获取分镜视频数据
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* @param request - 获取分镜视频数据请求参数
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* @returns Promise<ApiResponse<视频数据URL>>
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*/
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export const getShotVideoData = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<string>> => {
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return post<ApiResponse<string>>('/movie/get_shot_video_data', request);
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};
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/**
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* 修改分镜镜头
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* @param request - 修改分镜镜头请求参数
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* @returns Promise<ApiResponse<修改后的分镜>>
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*/
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export const updateShotShot = async (request: {
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/** 分镜ID */
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shotId: string;
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/** 新的镜头数据 */
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shot: string[];
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}): Promise<ApiResponse<ShotEntity>> => {
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return post<ApiResponse<any>>('/movie/update_shot_shot', request);
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};
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/**
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* 替换分镜角色
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* @param request - 替换分镜角色请求参数
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* @returns Promise<ApiResponse<替换结果>>
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*/
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export const replaceShotRole = async (request: {
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/** 分镜ID */
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shotId: string;
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/** 旧角色ID */
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oldRoleId: string;
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/** 新角色ID */
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newRoleId: string;
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}): Promise<ApiResponse<any>> => {
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return post<ApiResponse<any>>('/movie/replace_shot_role', request);
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};
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/**
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* 获取分镜视频剧本内容
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* @param request - 获取分镜视频剧本请求参数
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* @returns Promise<ApiResponse<剧本片段列表>>
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*/
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export const getShotVideoScript = async (request: {
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/** 分镜ID */
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shotId: string;
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}): Promise<ApiResponse<ScriptSliceEntity[]>> => {
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return post<ApiResponse<any>>('/movie/get_shot_video_script', request);
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};
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383
app/service/Interaction/ShotService.ts
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383
app/service/Interaction/ShotService.ts
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@ -0,0 +1,383 @@
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import { useState, useCallback, useMemo } from 'react';
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import { ShotEntity, RoleEntity, SceneEntity, ScriptSliceEntity } from '../domain/Entities';
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import { ShotItem } from '../domain/Item';
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import { ShotEditUseCase } from '../usecase/ShotEditUsecase';
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import {
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getShotList,
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getShotDetail,
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updateShotContent,
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updateShotShot,
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getUserRoleLibrary,
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replaceShotRole,
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getShotVideoScript
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} from '@/api/video_flow';
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/**
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* 分镜服务Hook接口
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* 定义分镜服务Hook的所有状态和操作方法
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*/
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export interface UseShotService {
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// 响应式状态
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/** 分镜列表 */
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shotList: ShotEntity[];
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/** 当前选中的分镜 */
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selectedShot: ShotItem | null;
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/** 当前分镜的草图数据URL */
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shotSketchData: string | null;
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/** 当前分镜的视频数据URL */
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shotVideoData: string | null;
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/** 用户角色库 */
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userRoleLibrary: RoleEntity[];
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/** 当前分镜的视频剧本片段 */
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shotVideoScript: ScriptSliceEntity[];
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/** 加载状态 */
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loading: boolean;
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/** 错误信息 */
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error: string | null;
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// 操作方法
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/** 获取分镜列表 */
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fetchShotList: (projectId: string) => Promise<void>;
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/** 选择分镜并获取详情 */
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selectShot: (shotId: string) => Promise<void>;
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/** 修改分镜对话内容 */
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updateShotContent: (newContent: Array<{ roleId: string; content: string }>) => Promise<void>;
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/** 修改分镜镜头 */
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updateShotShot: (newShot: string[]) => Promise<void>;
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/** 获取用户角色库 */
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fetchUserRoleLibrary: () => Promise<void>;
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/** 替换分镜角色 */
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replaceShotRole: (oldRoleId: string, newRoleId: string) => Promise<void>;
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/** 获取分镜视频剧本内容 */
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fetchShotVideoScript: () => Promise<void>;
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/** 获取分镜关联的角色信息 */
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getShotRoles: () => Promise<RoleEntity[]>;
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/** 获取分镜关联的场景信息 */
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getShotScenes: () => Promise<SceneEntity[]>;
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/** 重新生成分镜 */
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regenerateShot: (
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shotPrompt: string,
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dialogueContent: string,
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roleReplaceParams: { oldId: string; newId: string }[],
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sceneReplaceParams: { oldId: string; newId: string }[]
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) => Promise<void>;
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}
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/**
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* 分镜服务Hook
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* 提供分镜相关的所有状态管理和操作方法
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* 包括分镜列表管理、分镜选择、数据获取、内容修改等功能
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*/
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export const useShotService = (): UseShotService => {
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// 响应式状态
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const [shotList, setShotList] = useState<ShotEntity[]>([]);
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const [selectedShot, setSelectedShot] = useState<ShotItem | null>(null);
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const [shotSketchData, setShotSketchData] = useState<string | null>(null);
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const [shotVideoData, setShotVideoData] = useState<string | null>(null);
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const [userRoleLibrary, setUserRoleLibrary] = useState<RoleEntity[]>([]);
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const [shotVideoScript, setShotVideoScript] = useState<ScriptSliceEntity[]>([]);
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const [loading, setLoading] = useState<boolean>(false);
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const [error, setError] = useState<string | null>(null);
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// UseCase实例
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const [shotEditUseCase, setShotEditUseCase] = useState<ShotEditUseCase | null>(null);
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/**
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* 获取分镜列表
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* @description 根据项目ID获取所有分镜列表
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* @param projectId 项目ID
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*/
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const fetchShotList = useCallback(async (projectId: string) => {
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try {
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setLoading(true);
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setError(null);
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const response = await getShotList({ projectId });
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if (response.successful) {
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setShotList(response.data);
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} else {
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setError(`获取分镜列表失败: ${response.message}`);
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}
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} catch (err) {
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setError(`获取分镜列表失败: ${err instanceof Error ? err.message : '未知错误'}`);
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} finally {
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setLoading(false);
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}
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}, []);
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/**
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* 选择分镜并获取详情
|
||||
* @description 根据分镜ID获取分镜详情,并初始化相关的UseCase和数据
|
||||
* @param shotId 分镜ID
|
||||
*/
|
||||
const selectShot = useCallback(async (shotId: string) => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
|
||||
// 获取分镜详情
|
||||
const response = await getShotDetail({ shotId });
|
||||
if (response.successful) {
|
||||
const shotEntity = response.data;
|
||||
const shotItem = new ShotItem(shotEntity);
|
||||
setSelectedShot(shotItem);
|
||||
|
||||
// 初始化UseCase
|
||||
const newShotEditUseCase = new ShotEditUseCase(shotItem);
|
||||
setShotEditUseCase(newShotEditUseCase);
|
||||
|
||||
|
||||
|
||||
// 从分镜实体中获取草图数据和视频数据
|
||||
setShotSketchData(shotEntity.sketchUrl || null);
|
||||
setShotVideoData(shotEntity.videoUrl || null);
|
||||
} else {
|
||||
setError(`获取分镜详情失败: ${response.message}`);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(`选择分镜失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, []);
|
||||
|
||||
/**
|
||||
* 修改分镜对话内容
|
||||
* @description 更新分镜的对话内容,ContentItem数量和ID顺序不能变,只能修改content字段
|
||||
* @param newContent 新的对话内容数组
|
||||
*/
|
||||
const updateShotContentHandler = useCallback(async (newContent: Array<{ roleId: string; content: string }>) => {
|
||||
if (!shotEditUseCase) {
|
||||
setError('分镜编辑用例未初始化');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const updatedShot = await shotEditUseCase.updateShotContent(newContent);
|
||||
setSelectedShot(new ShotItem(updatedShot));
|
||||
} catch (err) {
|
||||
setError(`修改分镜对话内容失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [shotEditUseCase]);
|
||||
|
||||
/**
|
||||
* 修改分镜镜头
|
||||
* @description 更新分镜的镜头数据
|
||||
* @param newShot 新的镜头数据
|
||||
*/
|
||||
const updateShotShotHandler = useCallback(async (newShot: string[]) => {
|
||||
if (!selectedShot) {
|
||||
setError('未选择分镜');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const response = await updateShotShot({
|
||||
shotId: selectedShot.entity.id,
|
||||
shot: newShot
|
||||
});
|
||||
if (response.successful) {
|
||||
const updatedShot = response.data;
|
||||
setSelectedShot(new ShotItem(updatedShot));
|
||||
} else {
|
||||
setError(`修改分镜镜头失败: ${response.message}`);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(`修改分镜镜头失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [selectedShot]);
|
||||
|
||||
/**
|
||||
* 获取用户角色库
|
||||
* @description 获取当前用户的所有角色库数据
|
||||
*/
|
||||
const fetchUserRoleLibrary = useCallback(async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const response = await getUserRoleLibrary();
|
||||
if (response.successful) {
|
||||
setUserRoleLibrary(response.data);
|
||||
} else {
|
||||
setError(`获取用户角色库失败: ${response.message}`);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(`获取用户角色库失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, []);
|
||||
|
||||
/**
|
||||
* 替换分镜角色
|
||||
* @description 将分镜中的某个角色替换为角色库中的另一个角色
|
||||
* @param oldRoleId 旧角色ID
|
||||
* @param newRoleId 新角色ID
|
||||
*/
|
||||
const replaceShotRoleHandler = useCallback(async (oldRoleId: string, newRoleId: string) => {
|
||||
if (!selectedShot) {
|
||||
setError('未选择分镜');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const response = await replaceShotRole({
|
||||
shotId: selectedShot.entity.id,
|
||||
oldRoleId,
|
||||
newRoleId
|
||||
});
|
||||
if (response.successful) {
|
||||
// 重新获取分镜详情
|
||||
await selectShot(selectedShot.entity.id);
|
||||
} else {
|
||||
setError(`替换分镜角色失败: ${response.message}`);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(`替换分镜角色失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [selectedShot, selectShot]);
|
||||
|
||||
/**
|
||||
* 获取分镜视频剧本内容
|
||||
* @description 获取分镜视频的剧本内容,通过接口返回多个ScriptSliceEntity片段
|
||||
*/
|
||||
const fetchShotVideoScript = useCallback(async () => {
|
||||
if (!selectedShot) {
|
||||
setError('未选择分镜');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const response = await getShotVideoScript({ shotId: selectedShot.entity.id });
|
||||
if (response.successful) {
|
||||
setShotVideoScript(response.data);
|
||||
} else {
|
||||
setError(`获取分镜视频剧本失败: ${response.message}`);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(`获取分镜视频剧本失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [selectedShot]);
|
||||
|
||||
/**
|
||||
* 获取分镜关联的角色信息
|
||||
* @description 获取当前分镜可以使用的角色列表
|
||||
* @returns Promise<RoleEntity[]> 角色信息列表
|
||||
*/
|
||||
const getShotRoles = useCallback(async (): Promise<RoleEntity[]> => {
|
||||
if (!shotEditUseCase) {
|
||||
throw new Error('分镜编辑用例未初始化');
|
||||
}
|
||||
return await shotEditUseCase.getShotRoles();
|
||||
}, [shotEditUseCase]);
|
||||
|
||||
/**
|
||||
* 获取分镜关联的场景信息
|
||||
* @description 获取当前分镜可以使用的场景列表
|
||||
* @returns Promise<SceneEntity[]> 场景信息列表
|
||||
*/
|
||||
const getShotScenes = useCallback(async (): Promise<SceneEntity[]> => {
|
||||
if (!shotEditUseCase) {
|
||||
throw new Error('分镜编辑用例未初始化');
|
||||
}
|
||||
return await shotEditUseCase.getShotScenes();
|
||||
}, [shotEditUseCase]);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 重新生成分镜
|
||||
* @description 使用镜头、对话内容、角色ID替换参数、场景ID替换参数重新生成分镜
|
||||
* @param shotPrompt 镜头描述
|
||||
* @param dialogueContent 对话内容
|
||||
* @param roleReplaceParams 角色ID替换参数,格式为{oldId:string,newId:string}[]
|
||||
* @param sceneReplaceParams 场景ID替换参数,格式为{oldId:string,newId:string}[]
|
||||
*/
|
||||
const regenerateShot = useCallback(async (
|
||||
shotPrompt: string,
|
||||
dialogueContent: string,
|
||||
roleReplaceParams: { oldId: string; newId: string }[],
|
||||
sceneReplaceParams: { oldId: string; newId: string }[]
|
||||
) => {
|
||||
if (!shotEditUseCase) {
|
||||
setError('分镜编辑用例未初始化');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const updatedShot = await shotEditUseCase.regenerateShot(
|
||||
shotPrompt,
|
||||
dialogueContent,
|
||||
roleReplaceParams,
|
||||
sceneReplaceParams
|
||||
);
|
||||
setSelectedShot(new ShotItem(updatedShot));
|
||||
} catch (err) {
|
||||
setError(`重新生成分镜失败: ${err instanceof Error ? err.message : '未知错误'}`);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [shotEditUseCase]);
|
||||
|
||||
return {
|
||||
// 响应式状态 - 用于UI组件订阅和渲染
|
||||
/** 分镜列表 - 当前项目的所有分镜数据 */
|
||||
shotList,
|
||||
/** 当前选中的分镜 - 包含分镜实体和编辑状态 */
|
||||
selectedShot,
|
||||
/** 当前分镜的草图数据URL - 从分镜实体中获取的草图图片链接 */
|
||||
shotSketchData,
|
||||
/** 当前分镜的视频数据URL - 从分镜实体中获取的视频链接 */
|
||||
shotVideoData,
|
||||
|
||||
/** 用户角色库 - 当前用户可用的所有角色数据 */
|
||||
userRoleLibrary,
|
||||
/** 当前分镜的视频剧本片段 - 通过接口获取的剧本内容 */
|
||||
shotVideoScript,
|
||||
/** 加载状态 - 标识当前是否有异步操作正在进行 */
|
||||
loading,
|
||||
/** 错误信息 - 记录最近一次操作的错误信息 */
|
||||
error,
|
||||
|
||||
// 操作方法 - 提供给UI组件调用的业务逻辑方法
|
||||
/** 获取分镜列表 - 根据项目ID获取所有分镜数据 */
|
||||
fetchShotList,
|
||||
/** 选择分镜并获取详情 - 选择指定分镜并初始化相关数据 */
|
||||
selectShot,
|
||||
/** 修改分镜对话内容 - 更新分镜的对话内容,保持ContentItem结构不变 */
|
||||
updateShotContent: updateShotContentHandler,
|
||||
/** 修改分镜镜头 - 更新分镜的镜头数据 */
|
||||
updateShotShot: updateShotShotHandler,
|
||||
/** 获取用户角色库 - 获取当前用户的所有角色数据 */
|
||||
fetchUserRoleLibrary,
|
||||
/** 替换分镜角色 - 将分镜中的角色替换为角色库中的另一个角色 */
|
||||
replaceShotRole: replaceShotRoleHandler,
|
||||
/** 获取分镜视频剧本内容 - 通过接口获取视频剧本片段 */
|
||||
fetchShotVideoScript,
|
||||
/** 获取分镜关联的角色信息 - 获取当前分镜可用的角色列表 */
|
||||
getShotRoles,
|
||||
/** 获取分镜关联的场景信息 - 获取当前分镜可用的场景列表 */
|
||||
getShotScenes,
|
||||
/** 重新生成分镜 - 使用新参数重新生成分镜内容 */
|
||||
regenerateShot,
|
||||
};
|
||||
};
|
||||
@ -65,19 +65,21 @@ export interface SceneEntity extends BaseEntity {
|
||||
/** 场景提示词Id */
|
||||
generateTextId: string;
|
||||
}
|
||||
|
||||
interface RoleMap {
|
||||
/** 角色ID */
|
||||
roleId: string;
|
||||
/** 人物ID */
|
||||
figureId: string;
|
||||
}
|
||||
/**对话内容项 */
|
||||
interface ContentItem {
|
||||
/** 角色ID */
|
||||
roleId: string;
|
||||
/** 对话内容 */
|
||||
content: string;
|
||||
}
|
||||
export enum ShotStatus {
|
||||
/** 草稿加载中 */
|
||||
sketchLoading = 0,
|
||||
/** 视频加载中 */
|
||||
videoLoading = 1,
|
||||
/** 完成 */
|
||||
finished = 2,
|
||||
}
|
||||
/**
|
||||
* 分镜实体接口
|
||||
*/
|
||||
@ -88,10 +90,40 @@ export interface ShotEntity extends BaseEntity {
|
||||
sketchUrl: string;
|
||||
/**分镜视频Url */
|
||||
videoUrl: string;
|
||||
/**人物ID */
|
||||
roleMap: RoleMap[];
|
||||
/**分镜状态 */
|
||||
status: ShotStatus;
|
||||
/**角色ID列表 */
|
||||
roleList: string[];
|
||||
/**场景ID列表 */
|
||||
sceneList: string[];
|
||||
/**对话内容 */
|
||||
content: ContentItem[];
|
||||
/**镜头项 */
|
||||
shot: string[];
|
||||
/**分镜剧本 */
|
||||
scriptId: string;
|
||||
}
|
||||
|
||||
/**不同类型 将有不同元数据 */
|
||||
export enum ScriptSliceType {
|
||||
/** 文本 */
|
||||
text = 'text',
|
||||
/** 高亮 */
|
||||
highlight = 'highlight',
|
||||
/**角色 */
|
||||
role = 'role',
|
||||
/** 场景 */
|
||||
scene = 'scene',
|
||||
|
||||
}
|
||||
/**
|
||||
* 剧本片段实体接口
|
||||
*/
|
||||
export interface ScriptSliceEntity extends BaseEntity {
|
||||
/** 类型 */
|
||||
type: ScriptSliceType;
|
||||
/** 剧本内容 */
|
||||
text: string;
|
||||
/** 元数据 */
|
||||
metaData: any;
|
||||
}
|
||||
|
||||
@ -116,7 +116,7 @@ export class SceneItem extends EditItem<SceneEntity> {
|
||||
* 分镜可编辑项
|
||||
*/
|
||||
export class ShotItem extends EditItem<ShotEntity> {
|
||||
type: ItemType.IMAGE = ItemType.IMAGE;
|
||||
type: ItemType = ItemType.IMAGE;
|
||||
|
||||
constructor(
|
||||
entity: ShotEntity,
|
||||
@ -124,4 +124,10 @@ export class ShotItem extends EditItem<ShotEntity> {
|
||||
) {
|
||||
super(entity, metadata);
|
||||
}
|
||||
/**
|
||||
* 更新为视频状态
|
||||
*/
|
||||
updateToVideoStatus(): void {
|
||||
this.type = ItemType.VIDEO;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,7 +3,7 @@ import { RoleEditUseCase } from '../usecase/RoleEditUseCase';
|
||||
import { TextEditUseCase } from '../usecase/TextEditUseCase';
|
||||
import { TagEditUseCase } from '../usecase/TagEditUseCase';
|
||||
import { RoleItem, TextItem, TagItem } from '../domain/Item';
|
||||
import { RoleEntity, AITextEntity, TagEntity, ShotEntity } from '../domain/Entities';
|
||||
import { RoleEntity, AITextEntity, TagEntity, ShotEntity, ShotStatus } from '../domain/Entities';
|
||||
|
||||
// Mock API模块
|
||||
jest.mock('@/api/video_flow', () => ({
|
||||
@ -71,7 +71,10 @@ describe('RoleService 业务逻辑测试', () => {
|
||||
name: '分镜1',
|
||||
sketchUrl: 'http://example.com/sketch1.jpg',
|
||||
videoUrl: 'http://example.com/video1.mp4',
|
||||
roleMap: [],
|
||||
roleList: [],
|
||||
sceneList: [],
|
||||
status: ShotStatus.sketchLoading,
|
||||
scriptId: 'script1',
|
||||
content: [],
|
||||
shot: [],
|
||||
updatedAt: Date.now(),
|
||||
|
||||
565
app/service/test/Scene.test.ts
Normal file
565
app/service/test/Scene.test.ts
Normal file
@ -0,0 +1,565 @@
|
||||
import { getSceneList, getSceneData, updateText, updateTag, regenerateScene, getSceneShots, applySceneToShots } from '@/api/video_flow';
|
||||
import { SceneEditUseCase } from '../usecase/SceneEditUseCase';
|
||||
import { TextEditUseCase } from '../usecase/TextEditUseCase';
|
||||
import { TagEditUseCase } from '../usecase/TagEditUseCase';
|
||||
import { SceneItem, TextItem, TagItem } from '../domain/Item';
|
||||
import { SceneEntity, AITextEntity, TagEntity, ShotEntity, ShotStatus } from '../domain/Entities';
|
||||
|
||||
// Mock API模块
|
||||
jest.mock('@/api/video_flow', () => ({
|
||||
getSceneList: jest.fn(),
|
||||
getSceneData: jest.fn(),
|
||||
updateText: jest.fn(),
|
||||
updateTag: jest.fn(),
|
||||
regenerateScene: jest.fn(),
|
||||
getSceneShots: jest.fn(),
|
||||
applySceneToShots: jest.fn(),
|
||||
}));
|
||||
|
||||
// Mock UseCase模块
|
||||
jest.mock('../usecase/SceneEditUseCase');
|
||||
jest.mock('../usecase/TextEditUseCase');
|
||||
jest.mock('../usecase/TagEditUseCase');
|
||||
|
||||
// Mock Domain模块
|
||||
jest.mock('../domain/Item', () => ({
|
||||
SceneItem: jest.fn(),
|
||||
TextItem: jest.fn(),
|
||||
TagItem: jest.fn(),
|
||||
}));
|
||||
|
||||
describe('SceneService 业务逻辑测试', () => {
|
||||
let mockSceneEditUseCase: jest.Mocked<SceneEditUseCase>;
|
||||
let mockTextEditUseCase: jest.Mocked<TextEditUseCase>;
|
||||
let mockTagEditUseCase: jest.Mocked<TagEditUseCase>;
|
||||
|
||||
// 测试数据
|
||||
const mockSceneEntity: SceneEntity = {
|
||||
id: 'scene1',
|
||||
name: '测试场景',
|
||||
imageUrl: 'http://example.com/scene1.jpg',
|
||||
tagIds: ['tag1', 'tag2'],
|
||||
generateTextId: 'text1',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
const mockTextEntity: AITextEntity = {
|
||||
id: 'text1',
|
||||
content: '这是AI生成的场景文本内容',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
const mockTagEntity1: TagEntity = {
|
||||
id: 'tag1',
|
||||
name: '场景标签1',
|
||||
content: '场景标签内容1',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
const mockTagEntity2: TagEntity = {
|
||||
id: 'tag2',
|
||||
name: '场景标签2',
|
||||
content: '场景标签内容2',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
const mockShotEntity: ShotEntity = {
|
||||
id: 'shot1',
|
||||
name: '分镜1',
|
||||
sketchUrl: 'http://example.com/sketch1.jpg',
|
||||
videoUrl: 'http://example.com/video1.mp4',
|
||||
roleList: [],
|
||||
sceneList: [],
|
||||
content: [],
|
||||
status: ShotStatus.sketchLoading,
|
||||
shot: [],
|
||||
scriptId: 'script1',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
beforeEach(() => {
|
||||
jest.clearAllMocks();
|
||||
|
||||
// 设置Mock UseCase实例
|
||||
mockSceneEditUseCase = {
|
||||
AIgenerateScene: jest.fn(),
|
||||
applyScene: jest.fn(),
|
||||
refreshSceneData: jest.fn(),
|
||||
} as any;
|
||||
|
||||
mockTextEditUseCase = {
|
||||
getOptimizedContent: jest.fn(),
|
||||
updateText: jest.fn(),
|
||||
} as any;
|
||||
|
||||
mockTagEditUseCase = {
|
||||
updateTag: jest.fn(),
|
||||
} as any;
|
||||
|
||||
// 设置Mock构造函数
|
||||
(SceneEditUseCase as jest.MockedClass<typeof SceneEditUseCase>).mockImplementation(() => mockSceneEditUseCase);
|
||||
(TextEditUseCase as jest.MockedClass<typeof TextEditUseCase>).mockImplementation(() => mockTextEditUseCase);
|
||||
(TagEditUseCase as jest.MockedClass<typeof TagEditUseCase>).mockImplementation(() => mockTagEditUseCase);
|
||||
|
||||
// 设置Mock Item构造函数
|
||||
(SceneItem as jest.MockedClass<typeof SceneItem>).mockImplementation((entity) => ({
|
||||
entity,
|
||||
metadata: {},
|
||||
disableEdit: entity.disableEdit,
|
||||
type: 3,
|
||||
} as any));
|
||||
|
||||
(TextItem as jest.MockedClass<typeof TextItem>).mockImplementation((entity) => ({
|
||||
entity,
|
||||
metadata: {},
|
||||
disableEdit: entity.disableEdit,
|
||||
type: 0,
|
||||
} as any));
|
||||
|
||||
(TagItem as jest.MockedClass<typeof TagItem>).mockImplementation((entity) => ({
|
||||
entity,
|
||||
metadata: {},
|
||||
disableEdit: entity.disableEdit,
|
||||
type: 2,
|
||||
} as any));
|
||||
});
|
||||
|
||||
describe('数据初始化测试', () => {
|
||||
it('应该成功获取场景列表', async () => {
|
||||
const mockScenes = [mockSceneEntity];
|
||||
(getSceneList as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: mockScenes,
|
||||
message: 'success',
|
||||
});
|
||||
|
||||
const result = await getSceneList({ projectId: 'project1' });
|
||||
|
||||
expect(getSceneList).toHaveBeenCalledWith({ projectId: 'project1' });
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data).toEqual(mockScenes);
|
||||
});
|
||||
|
||||
it('获取场景列表失败时应该返回错误信息', async () => {
|
||||
(getSceneList as jest.Mock).mockResolvedValue({
|
||||
successful: false,
|
||||
message: '获取失败',
|
||||
});
|
||||
|
||||
const result = await getSceneList({ projectId: 'project1' });
|
||||
|
||||
expect(result.successful).toBe(false);
|
||||
expect(result.message).toBe('获取失败');
|
||||
});
|
||||
|
||||
it('应该成功获取场景数据', async () => {
|
||||
(getSceneData as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: {
|
||||
text: mockTextEntity,
|
||||
tags: [mockTagEntity1, mockTagEntity2],
|
||||
},
|
||||
});
|
||||
|
||||
const result = await getSceneData({ sceneId: 'scene1' });
|
||||
|
||||
expect(getSceneData).toHaveBeenCalledWith({ sceneId: 'scene1' });
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data.text).toEqual(mockTextEntity);
|
||||
expect(result.data.tags).toEqual([mockTagEntity1, mockTagEntity2]);
|
||||
});
|
||||
});
|
||||
|
||||
describe('修改文本和标签测试', () => {
|
||||
it('应该成功修改AI文本', async () => {
|
||||
const updatedTextEntity = { ...mockTextEntity, content: '更新后的场景文本' };
|
||||
(updateText as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: updatedTextEntity,
|
||||
});
|
||||
|
||||
const result = await updateText({
|
||||
textId: 'text1',
|
||||
content: '新的场景文本内容'
|
||||
});
|
||||
|
||||
expect(updateText).toHaveBeenCalledWith({
|
||||
textId: 'text1',
|
||||
content: '新的场景文本内容'
|
||||
});
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data.content).toBe('更新后的场景文本');
|
||||
});
|
||||
|
||||
it('应该成功修改标签内容', async () => {
|
||||
const updatedTagEntity = { ...mockTagEntity1, content: '更新后的场景标签' };
|
||||
(updateTag as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: updatedTagEntity,
|
||||
});
|
||||
|
||||
const result = await updateTag({
|
||||
tagId: 'tag1',
|
||||
content: '新的场景标签内容'
|
||||
});
|
||||
|
||||
expect(updateTag).toHaveBeenCalledWith({
|
||||
tagId: 'tag1',
|
||||
content: '新的场景标签内容'
|
||||
});
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data.content).toBe('更新后的场景标签');
|
||||
});
|
||||
});
|
||||
|
||||
describe('文本AI优化测试', () => {
|
||||
it('应该成功优化AI文本', async () => {
|
||||
const optimizedContent = '优化后的场景文本内容';
|
||||
const updatedTextEntity = { ...mockTextEntity, content: optimizedContent };
|
||||
|
||||
mockTextEditUseCase.getOptimizedContent.mockResolvedValue(optimizedContent);
|
||||
mockTextEditUseCase.updateText.mockResolvedValue({
|
||||
entity: updatedTextEntity,
|
||||
metadata: {},
|
||||
disableEdit: false,
|
||||
type: 0,
|
||||
} as any);
|
||||
|
||||
(updateText as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: updatedTextEntity,
|
||||
});
|
||||
|
||||
// 模拟优化流程
|
||||
const optimizedContentResult = await mockTextEditUseCase.getOptimizedContent();
|
||||
const updateResult = await mockTextEditUseCase.updateText(optimizedContentResult);
|
||||
|
||||
expect(mockTextEditUseCase.getOptimizedContent).toHaveBeenCalled();
|
||||
expect(mockTextEditUseCase.updateText).toHaveBeenCalledWith(optimizedContent);
|
||||
expect(updateResult.entity.content).toBe(optimizedContent);
|
||||
});
|
||||
|
||||
it('没有文本内容时优化应该抛出错误', async () => {
|
||||
const emptyTextEntity = { ...mockTextEntity, content: '' };
|
||||
mockTextEditUseCase.getOptimizedContent.mockRejectedValue(new Error('没有可优化的文本内容'));
|
||||
|
||||
await expect(mockTextEditUseCase.getOptimizedContent()).rejects.toThrow('没有可优化的文本内容');
|
||||
});
|
||||
});
|
||||
|
||||
describe('重新生成场景测试', () => {
|
||||
it('应该成功重新生成场景', async () => {
|
||||
const newSceneEntity = { ...mockSceneEntity, id: 'scene2', name: '新场景' };
|
||||
(regenerateScene as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: newSceneEntity,
|
||||
});
|
||||
|
||||
mockSceneEditUseCase.AIgenerateScene.mockResolvedValue(newSceneEntity);
|
||||
|
||||
const result = await regenerateScene({
|
||||
prompt: '重新生成场景',
|
||||
tagTypes: ['tag1', 'tag2'],
|
||||
sceneId: 'scene1'
|
||||
});
|
||||
|
||||
expect(regenerateScene).toHaveBeenCalledWith({
|
||||
prompt: '重新生成场景',
|
||||
tagTypes: ['tag1', 'tag2'],
|
||||
sceneId: 'scene1'
|
||||
});
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data.id).toBe('scene2');
|
||||
expect(result.data.name).toBe('新场景');
|
||||
});
|
||||
|
||||
it('重新生成场景失败时应该返回错误信息', async () => {
|
||||
(regenerateScene as jest.Mock).mockResolvedValue({
|
||||
successful: false,
|
||||
message: '重新生成失败',
|
||||
});
|
||||
|
||||
const result = await regenerateScene({
|
||||
prompt: '重新生成场景',
|
||||
tagTypes: ['tag1', 'tag2'],
|
||||
sceneId: 'scene1'
|
||||
});
|
||||
|
||||
expect(result.successful).toBe(false);
|
||||
expect(result.message).toBe('重新生成失败');
|
||||
});
|
||||
});
|
||||
|
||||
describe('重新获取场景数据测试', () => {
|
||||
it('应该成功重新获取场景数据并更新实体', async () => {
|
||||
const mockTextEntity = {
|
||||
id: 'text1',
|
||||
content: '更新后的场景AI文本',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
};
|
||||
|
||||
const mockTags = [
|
||||
{
|
||||
id: 'tag1',
|
||||
name: '更新场景标签1',
|
||||
content: '更新场景内容1',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
},
|
||||
{
|
||||
id: 'tag2',
|
||||
name: '更新场景标签2',
|
||||
content: '更新场景内容2',
|
||||
updatedAt: Date.now(),
|
||||
loadingProgress: 100,
|
||||
disableEdit: false,
|
||||
}
|
||||
];
|
||||
|
||||
(getSceneData as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: {
|
||||
text: mockTextEntity,
|
||||
tags: mockTags,
|
||||
},
|
||||
});
|
||||
|
||||
// 模拟SceneItem的setEntity方法
|
||||
const mockSetEntity = jest.fn();
|
||||
(SceneItem as jest.MockedClass<typeof SceneItem>).mockImplementation((entity) => ({
|
||||
entity,
|
||||
metadata: {},
|
||||
disableEdit: entity.disableEdit,
|
||||
type: 3,
|
||||
setEntity: mockSetEntity,
|
||||
} as any));
|
||||
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
const useCase = new SceneEditUseCase(sceneItem);
|
||||
|
||||
const result = await useCase.refreshSceneData();
|
||||
|
||||
expect(getSceneData).toHaveBeenCalledWith({ sceneId: 'scene1' });
|
||||
expect(result.text).toEqual(mockTextEntity);
|
||||
expect(result.tags).toEqual(mockTags);
|
||||
expect(mockSetEntity).toHaveBeenCalledWith(expect.objectContaining({
|
||||
generateTextId: 'text1',
|
||||
tagIds: ['tag1', 'tag2'],
|
||||
updatedAt: expect.any(Number),
|
||||
}));
|
||||
});
|
||||
|
||||
it('场景ID不存在时应该抛出错误', async () => {
|
||||
const emptySceneEntity = { ...mockSceneEntity, id: '' };
|
||||
const sceneItem = new SceneItem(emptySceneEntity);
|
||||
const useCase = new SceneEditUseCase(sceneItem);
|
||||
|
||||
await expect(useCase.refreshSceneData()).rejects.toThrow('场景ID不存在,无法获取场景数据');
|
||||
});
|
||||
|
||||
it('API调用失败时应该抛出错误', async () => {
|
||||
(getSceneData as jest.Mock).mockResolvedValue({
|
||||
successful: false,
|
||||
message: '获取失败',
|
||||
});
|
||||
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
const useCase = new SceneEditUseCase(sceneItem);
|
||||
|
||||
await expect(useCase.refreshSceneData()).rejects.toThrow('获取场景数据失败: 获取失败');
|
||||
});
|
||||
});
|
||||
|
||||
describe('场景应用到多个分镜测试', () => {
|
||||
it('应该成功获取场景分镜列表', async () => {
|
||||
const mockShots = [mockShotEntity];
|
||||
(getSceneShots as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: {
|
||||
shots: mockShots,
|
||||
appliedShotIds: [],
|
||||
},
|
||||
});
|
||||
|
||||
const result = await getSceneShots({ sceneId: 'scene1' });
|
||||
|
||||
expect(getSceneShots).toHaveBeenCalledWith({ sceneId: 'scene1' });
|
||||
expect(result.successful).toBe(true);
|
||||
expect(result.data.shots).toEqual(mockShots);
|
||||
expect(result.data.appliedShotIds).toEqual([]);
|
||||
});
|
||||
|
||||
it('应该成功应用场景到选中的分镜', async () => {
|
||||
(applySceneToShots as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: { success: true },
|
||||
});
|
||||
|
||||
mockSceneEditUseCase.applyScene.mockResolvedValue({} as any);
|
||||
|
||||
const result = await applySceneToShots({
|
||||
sceneId: 'scene1',
|
||||
shotIds: ['shot1', 'shot2']
|
||||
});
|
||||
|
||||
expect(applySceneToShots).toHaveBeenCalledWith({
|
||||
sceneId: 'scene1',
|
||||
shotIds: ['shot1', 'shot2']
|
||||
});
|
||||
expect(result.successful).toBe(true);
|
||||
});
|
||||
|
||||
it('应用场景失败时应该返回错误信息', async () => {
|
||||
(applySceneToShots as jest.Mock).mockResolvedValue({
|
||||
successful: false,
|
||||
message: '应用失败',
|
||||
});
|
||||
|
||||
const result = await applySceneToShots({
|
||||
sceneId: 'scene1',
|
||||
shotIds: ['shot1']
|
||||
});
|
||||
|
||||
expect(result.successful).toBe(false);
|
||||
expect(result.message).toBe('应用失败');
|
||||
});
|
||||
|
||||
it('应该正确处理已应用的分镜状态', async () => {
|
||||
const mockShots = [mockShotEntity];
|
||||
(getSceneShots as jest.Mock).mockResolvedValue({
|
||||
successful: true,
|
||||
data: {
|
||||
shots: mockShots,
|
||||
appliedShotIds: ['shot1'], // 分镜1已应用
|
||||
},
|
||||
});
|
||||
|
||||
const result = await getSceneShots({ sceneId: 'scene1' });
|
||||
|
||||
expect(result.data.appliedShotIds).toEqual(['shot1']);
|
||||
expect(result.data.shots).toEqual(mockShots);
|
||||
});
|
||||
});
|
||||
|
||||
describe('UseCase业务逻辑测试', () => {
|
||||
it('SceneEditUseCase应该正确初始化', () => {
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
const useCase = new SceneEditUseCase(sceneItem);
|
||||
|
||||
expect(SceneEditUseCase).toHaveBeenCalledWith(sceneItem);
|
||||
expect(useCase).toBeDefined();
|
||||
});
|
||||
|
||||
it('TextEditUseCase应该正确初始化', () => {
|
||||
const textItem = new TextItem(mockTextEntity);
|
||||
const useCase = new TextEditUseCase(textItem);
|
||||
|
||||
expect(TextEditUseCase).toHaveBeenCalledWith(textItem);
|
||||
expect(useCase).toBeDefined();
|
||||
});
|
||||
|
||||
it('TagEditUseCase应该正确初始化', () => {
|
||||
const tagItem = new TagItem(mockTagEntity1);
|
||||
const useCase = new TagEditUseCase(tagItem);
|
||||
|
||||
expect(TagEditUseCase).toHaveBeenCalledWith(tagItem);
|
||||
expect(useCase).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('Domain实体测试', () => {
|
||||
it('SceneItem应该正确包装SceneEntity', () => {
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
|
||||
expect(SceneItem).toHaveBeenCalledWith(mockSceneEntity);
|
||||
expect(sceneItem.entity).toEqual(mockSceneEntity);
|
||||
expect(sceneItem.disableEdit).toBe(false);
|
||||
});
|
||||
|
||||
it('TextItem应该正确包装AITextEntity', () => {
|
||||
const textItem = new TextItem(mockTextEntity);
|
||||
|
||||
expect(TextItem).toHaveBeenCalledWith(mockTextEntity);
|
||||
expect(textItem.entity).toEqual(mockTextEntity);
|
||||
expect(textItem.disableEdit).toBe(false);
|
||||
});
|
||||
|
||||
it('TagItem应该正确包装TagEntity', () => {
|
||||
const tagItem = new TagItem(mockTagEntity1);
|
||||
|
||||
expect(TagItem).toHaveBeenCalledWith(mockTagEntity1);
|
||||
expect(tagItem.entity).toEqual(mockTagEntity1);
|
||||
expect(tagItem.disableEdit).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('错误处理测试', () => {
|
||||
it('API调用失败时应该正确处理错误', async () => {
|
||||
(getSceneList as jest.Mock).mockRejectedValue(new Error('网络错误'));
|
||||
|
||||
await expect(getSceneList({ projectId: 'project1' })).rejects.toThrow('网络错误');
|
||||
});
|
||||
|
||||
it('API返回失败状态时应该正确处理', async () => {
|
||||
(getSceneList as jest.Mock).mockResolvedValue({
|
||||
successful: false,
|
||||
message: '服务器错误',
|
||||
});
|
||||
|
||||
const result = await getSceneList({ projectId: 'project1' });
|
||||
|
||||
expect(result.successful).toBe(false);
|
||||
expect(result.message).toBe('服务器错误');
|
||||
});
|
||||
|
||||
it('UseCase未初始化时应该抛出相应错误', async () => {
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
const useCase = new SceneEditUseCase(sceneItem);
|
||||
|
||||
// 模拟UseCase未初始化的情况
|
||||
mockSceneEditUseCase.AIgenerateScene.mockRejectedValue(new Error('场景编辑UseCase未初始化'));
|
||||
|
||||
await expect(useCase.AIgenerateScene({} as any, [])).rejects.toThrow('场景编辑UseCase未初始化');
|
||||
});
|
||||
});
|
||||
|
||||
describe('场景数据完整性测试', () => {
|
||||
it('应该验证场景实体的完整性', () => {
|
||||
const sceneItem = new SceneItem(mockSceneEntity);
|
||||
|
||||
expect(sceneItem.entity.id).toBe('scene1');
|
||||
expect(sceneItem.entity.name).toBe('测试场景');
|
||||
expect(sceneItem.entity.imageUrl).toBe('http://example.com/scene1.jpg');
|
||||
expect(sceneItem.entity.tagIds).toEqual(['tag1', 'tag2']);
|
||||
expect(sceneItem.entity.generateTextId).toBe('text1');
|
||||
});
|
||||
|
||||
it('应该验证文本实体的完整性', () => {
|
||||
const textItem = new TextItem(mockTextEntity);
|
||||
|
||||
expect(textItem.entity.id).toBe('text1');
|
||||
expect(textItem.entity.content).toBe('这是AI生成的场景文本内容');
|
||||
});
|
||||
|
||||
it('应该验证标签实体的完整性', () => {
|
||||
const tagItem = new TagItem(mockTagEntity1);
|
||||
|
||||
expect(tagItem.entity.id).toBe('tag1');
|
||||
expect(tagItem.entity.name).toBe('场景标签1');
|
||||
expect(tagItem.entity.content).toBe('场景标签内容1');
|
||||
});
|
||||
});
|
||||
});
|
||||
@ -1,6 +1,6 @@
|
||||
import { SceneEntity } from '../domain/Entities';
|
||||
import { SceneEntity, AITextEntity, TagEntity } from '../domain/Entities';
|
||||
import { SceneItem, TagItem, TextItem } from '../domain/Item';
|
||||
import { regenerateScene, applySceneToShots } from '@/api/video_flow';
|
||||
import { regenerateScene, applySceneToShots, getSceneData } from '@/api/video_flow';
|
||||
|
||||
/**
|
||||
* 场景编辑用例
|
||||
@ -49,4 +49,42 @@ export class SceneEditUseCase {
|
||||
shotIds
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新获取当前场景的数据
|
||||
* @description 从服务器重新获取当前场景的AI文本和标签数据,并更新当前实体
|
||||
* @returns Promise<{ text: AITextEntity; tags: TagEntity[] }> 场景相关的AI文本和标签数据
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async refreshSceneData(): Promise<{ text: AITextEntity; tags: TagEntity[] }> {
|
||||
const sceneId = this.sceneItem.entity.id;
|
||||
|
||||
if (!sceneId) {
|
||||
throw new Error('场景ID不存在,无法获取场景数据');
|
||||
}
|
||||
|
||||
const response = await getSceneData({
|
||||
sceneId: sceneId
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
// 更新当前场景的实体数据
|
||||
const { text, tags } = response.data;
|
||||
|
||||
// 更新场景实体中的相关字段
|
||||
const updatedSceneEntity = {
|
||||
...this.sceneItem.entity,
|
||||
generateTextId: text.id, // 更新AI文本ID
|
||||
tagIds: tags.map(tag => tag.id), // 更新标签ID列表
|
||||
updatedAt: Date.now(), // 更新时间戳
|
||||
};
|
||||
|
||||
// 更新当前UseCase中的实体
|
||||
this.sceneItem.setEntity(updatedSceneEntity);
|
||||
|
||||
return response.data;
|
||||
} else {
|
||||
throw new Error(`获取场景数据失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
203
app/service/usecase/ShotEditUsecase.ts
Normal file
203
app/service/usecase/ShotEditUsecase.ts
Normal file
@ -0,0 +1,203 @@
|
||||
import { ShotEntity, RoleEntity, SceneEntity, AITextEntity, TagEntity } from '../domain/Entities';
|
||||
import { ShotItem, RoleItem, SceneItem, TextItem, TagItem } from '../domain/Item';
|
||||
import {
|
||||
getShotRoles,
|
||||
getShotScenes,
|
||||
getShotData,
|
||||
regenerateShot,
|
||||
updateShotContent
|
||||
} from '@/api/video_flow';
|
||||
|
||||
/**
|
||||
* 分镜编辑用例
|
||||
* 负责分镜内容的初始化、修改和优化
|
||||
*/
|
||||
export class ShotEditUseCase {
|
||||
constructor(private shotItem: ShotItem) {
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取分镜关联的角色信息列表
|
||||
* @description 获取当前分镜可以使用的角色列表
|
||||
* @returns Promise<RoleEntity[]> 角色信息列表
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async getShotRoles(): Promise<RoleEntity[]> {
|
||||
const shotId = this.shotItem.entity.id;
|
||||
|
||||
if (!shotId) {
|
||||
throw new Error('分镜ID不存在,无法获取角色信息');
|
||||
}
|
||||
|
||||
const response = await getShotRoles({
|
||||
shotId: shotId
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
return response.data;
|
||||
} else {
|
||||
throw new Error(`获取分镜角色信息失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取分镜关联的场景信息列表
|
||||
* @description 获取当前分镜可以使用的场景列表
|
||||
* @returns Promise<SceneEntity[]> 场景信息列表
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async getShotScenes(): Promise<SceneEntity[]> {
|
||||
const shotId = this.shotItem.entity.id;
|
||||
|
||||
if (!shotId) {
|
||||
throw new Error('分镜ID不存在,无法获取场景信息');
|
||||
}
|
||||
|
||||
const response = await getShotScenes({
|
||||
shotId: shotId
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
return response.data;
|
||||
} else {
|
||||
throw new Error(`获取分镜场景信息失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新获取当前分镜信息
|
||||
* @description 从服务器重新获取当前分镜的详细数据,并更新当前实体
|
||||
* @returns Promise<{ text: AITextEntity; tags: TagEntity[] }> 分镜相关的AI文本和标签数据
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async refreshShotData(): Promise<{ text: AITextEntity; tags: TagEntity[] }> {
|
||||
const shotId = this.shotItem.entity.id;
|
||||
|
||||
if (!shotId) {
|
||||
throw new Error('分镜ID不存在,无法获取分镜数据');
|
||||
}
|
||||
|
||||
const response = await getShotData({
|
||||
shotId: shotId
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
// 更新当前分镜的实体数据
|
||||
const { text, tags } = response.data;
|
||||
|
||||
// 更新分镜实体中的相关字段
|
||||
const updatedShotEntity = {
|
||||
...this.shotItem.entity,
|
||||
generateTextId: text.id, // 更新AI文本ID
|
||||
tagIds: tags.map((tag: TagEntity) => tag.id), // 更新标签ID列表
|
||||
updatedAt: Date.now(), // 更新时间戳
|
||||
};
|
||||
|
||||
// 更新当前UseCase中的实体
|
||||
this.shotItem.setEntity(updatedShotEntity);
|
||||
// 检查状态是否需要更新为视频状态
|
||||
this.checkAndUpdateVideoStatus(updatedShotEntity);
|
||||
|
||||
return response.data;
|
||||
} else {
|
||||
throw new Error(`获取分镜数据失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新生成当前分镜
|
||||
* @description 使用镜头、对话内容、角色ID替换参数、场景ID替换参数重新生成分镜
|
||||
* @param shotPrompt 镜头描述
|
||||
* @param dialogueContent 对话内容
|
||||
* @param roleReplaceParams 角色ID替换参数,格式为{oldId:string,newId:string}[]
|
||||
* @param sceneReplaceParams 场景ID替换参数,格式为{oldId:string,newId:string}[]
|
||||
* @returns Promise<ShotEntity> 重新生成的分镜实体
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async regenerateShot(
|
||||
shotPrompt: string,
|
||||
dialogueContent: string,
|
||||
roleReplaceParams: { oldId: string; newId: string }[],
|
||||
sceneReplaceParams: { oldId: string; newId: string }[]
|
||||
): Promise<ShotEntity> {
|
||||
const shotId = this.shotItem.entity.id;
|
||||
|
||||
if (!shotId) {
|
||||
throw new Error('分镜ID不存在,无法重新生成分镜');
|
||||
}
|
||||
|
||||
// 调用重新生成分镜接口
|
||||
const response = await regenerateShot({
|
||||
shotId: shotId,
|
||||
shotPrompt: shotPrompt,
|
||||
dialogueContent: dialogueContent,
|
||||
roleReplaceParams: roleReplaceParams,
|
||||
sceneReplaceParams: sceneReplaceParams,
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
const shotEntity = response.data;
|
||||
this.shotItem.setEntity(shotEntity);
|
||||
// 检查状态是否需要更新为视频状态
|
||||
this.checkAndUpdateVideoStatus(shotEntity);
|
||||
return shotEntity;
|
||||
} else {
|
||||
throw new Error(`重新生成分镜失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 修改分镜对话内容
|
||||
* @description 更新分镜的对话内容,ContentItem数量和ID顺序不能变,只能修改content字段
|
||||
* @param newContent 新的对话内容数组
|
||||
* @returns Promise<ShotEntity> 修改后的分镜实体
|
||||
* @throws {Error} 当API调用失败时抛出错误
|
||||
*/
|
||||
async updateShotContent(newContent: Array<{ roleId: string; content: string }>): Promise<ShotEntity> {
|
||||
const shotId = this.shotItem.entity.id;
|
||||
|
||||
if (!shotId) {
|
||||
throw new Error('分镜ID不存在,无法修改对话内容');
|
||||
}
|
||||
|
||||
// 验证ContentItem数量和ID顺序
|
||||
const currentContent = this.shotItem.entity.content;
|
||||
if (newContent.length !== currentContent.length) {
|
||||
throw new Error('ContentItem数量不能改变');
|
||||
}
|
||||
|
||||
// 验证角色ID顺序
|
||||
for (let i = 0; i < newContent.length; i++) {
|
||||
if (newContent[i].roleId !== currentContent[i].roleId) {
|
||||
throw new Error('ContentItem的roleId顺序不能改变');
|
||||
}
|
||||
}
|
||||
|
||||
const response = await updateShotContent({
|
||||
shotId: shotId,
|
||||
content: newContent,
|
||||
});
|
||||
|
||||
if (response.successful) {
|
||||
const shotEntity = response.data;
|
||||
this.shotItem.setEntity(shotEntity);
|
||||
// 检查状态是否需要更新为视频状态
|
||||
this.checkAndUpdateVideoStatus(shotEntity);
|
||||
return shotEntity;
|
||||
} else {
|
||||
throw new Error(`修改分镜对话内容失败: ${response.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查并更新视频状态
|
||||
* @description 当分镜状态变为视频加载中或完成时,调用updateToVideoStatus
|
||||
* @param shotEntity 分镜实体
|
||||
*/
|
||||
private checkAndUpdateVideoStatus(shotEntity: ShotEntity): void {
|
||||
// 当状态为视频加载中或完成时,更新为视频状态
|
||||
if (shotEntity.status === 1 || shotEntity.status === 2) { // videoLoading 或 finished
|
||||
this.shotItem.updateToVideoStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6,7 +6,9 @@
|
||||
"dev": "next dev",
|
||||
"build": "next build",
|
||||
"start": "next start",
|
||||
"lint": "next lint"
|
||||
"lint": "next lint",
|
||||
"test": "jest",
|
||||
"test:watch": "jest --watch"
|
||||
},
|
||||
"dependencies": {
|
||||
"@dnd-kit/core": "^6.3.1",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user