更新角色响应数据结构,将角色属性从characters更改为data;在RoleEditUseCase和SaveEditUseCase中相应调整数据映射和逻辑;在useWorkflowData中重置taskData结构以包含视频数据;在edit-modal中调用SaveEditUseCase以保存数据。

This commit is contained in:
北枳 2025-08-13 21:51:21 +08:00
parent 42aab61892
commit 01509ad3d5
3 changed files with 15 additions and 5 deletions

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@ -92,10 +92,6 @@ export class SaveEditUseCase {
throw new Error('项目ID不能为空'); throw new Error('项目ID不能为空');
} }
if (SaveEditUseCase.videoTasks.length === 0) {
throw new Error('视频任务列表不能为空');
}
const response = await modifyCharacterOrScene({ const response = await modifyCharacterOrScene({
project_id: SaveEditUseCase.projectId, project_id: SaveEditUseCase.projectId,
character_id: SaveEditUseCase.characterId, character_id: SaveEditUseCase.characterId,

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@ -83,7 +83,7 @@ export function useWorkflowData() {
const [isPauseWorkFlow, setIsPauseWorkFlow] = useState(false); const [isPauseWorkFlow, setIsPauseWorkFlow] = useState(false);
const [mode, setMode] = useState<'automatic' | 'manual' | 'auto'>('automatic'); const [mode, setMode] = useState<'automatic' | 'manual' | 'auto'>('automatic');
const taskData: any = { let taskData: any = {
sketch: { data: [], total_count: -1 }, sketch: { data: [], total_count: -1 },
character: { data: [], total_count: -1 }, character: { data: [], total_count: -1 },
shot_sketch: { data: [], total_count: -1 }, shot_sketch: { data: [], total_count: -1 },
@ -612,8 +612,17 @@ export function useWorkflowData() {
// 回退到 指定状态 重新获取数据 // 回退到 指定状态 重新获取数据
const fallbackToStep = (step: string) => { const fallbackToStep = (step: string) => {
console.log('fallbackToStep', step);
setCurrentStep(step); setCurrentStep(step);
setNeedStreamData(true); setNeedStreamData(true);
taskData = {
sketch: { data: [], total_count: -1 },
character: { data: [], total_count: -1 },
shot_sketch: { data: [], total_count: -1 },
video: { data: [], total_count: -1 },
status: step
};
// loadingText = LOADING_TEXT_MAP.initializing;
} }
// 重试加载数据 // 重试加载数据

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@ -11,6 +11,7 @@ import { SettingsTabContent } from './settings-tab-content';
import { CharacterTabContent } from './character-tab-content'; import { CharacterTabContent } from './character-tab-content';
import { MusicTabContent } from './music-tab-content'; import { MusicTabContent } from './music-tab-content';
import FloatingGlassPanel from './FloatingGlassPanel'; import FloatingGlassPanel from './FloatingGlassPanel';
import { SaveEditUseCase } from '@/app/service/usecase/SaveEditUseCase';
interface EditModalProps { interface EditModalProps {
isOpen: boolean; isOpen: boolean;
@ -126,12 +127,16 @@ const [pendingSwitchTabId, setPendingSwitchTabId] = useState<string | null>(null
const handleConfirmGotoFallback = () => { const handleConfirmGotoFallback = () => {
console.log('handleConfirmGotoFallback'); console.log('handleConfirmGotoFallback');
SaveEditUseCase.saveData();
if (activeTab === '0') { if (activeTab === '0') {
fallbackToStep('0'); fallbackToStep('0');
// 应用剧本 // 应用剧本
} else { } else {
fallbackToStep('1'); fallbackToStep('1');
} }
setIsRemindFallbackOpen(false);
// 关闭弹窗
onClose();
} }
const handleCloseRemindFallbackPanel = () => { const handleCloseRemindFallbackPanel = () => {
if (pendingSwitchTabId) { if (pendingSwitchTabId) {